Summary
There are plenty of locations to build a base in7 Days To Die.That said, some locations are far better than others. When it comes to Navezgane, there isone of each core POI, or point of interest. While other maps do largely contain at least one of each POI, each POI will be located in a different area. Since Navezgane is a static map, the locations of each point of interest remain the same for all players.
This topic will go over some of the best existing locations to call home in Navezgane. From The MeMaw Residence to one of the local fire stations, there are lots of fantastic locations to call home.

1Perishton Tunnel
A Long Well-Fortified Tunnel
Perishton Tunnel is by far the largest location on this list. For the most part, players will want to stick with smaller, easy-to-manage POIs. However, this tunnel is perfect for controlling the flow of zombies during horde nights.
The tunnel is surrounded by thick concrete walls and there are only two entrances.Sinceplayers can have a total of three Land Claim Blocks activeat any given time, it’s possible to cover most of the tunnel. There’s more than enough space to split the tunnel into sections and have areas for storage, fighting, crafting, and more. Also, it’s right next to the large town of Perishton, meaning that the player won’t have to go far to stock up on resources.

2Lathan’s Hardware
The Perfect Shape For Horde Nights
Located in a small rundown mining town in the middle of the desert, this former store has a lot going for it.The walls are pretty strong, it spans multiple floors, and it’s the perfect size, meaning that it’s spacious without being too big. While the town around the building is pretty run down, players can still find a decent amount of loot in the various stores and homes dotted around the area.
Another big plus about this location isthe nearby coal mine. Since players will need to stock up on coal regularly to make things like gunpowder and wheels, having a nearby coal mine comes in pretty handy.

3NFD Engine 4
A Strong Building With Access To Nearby Loot
NFD Engine 4 is a fan favorite. It has strong stone walls, it’s in a great location, and it doesn’t require that much work to turn it into a functional horde base.Thanks to its bell tower, players have a bird’s eye view of the surrounding area. This is perfect for those who enjoyusing ranged weaponsas they can fire down at the zombies from above. Since it has a bell tower, players can make a swift exit if things get a bit too dicey duringa Blood Moon.
While there are multiple entrances to the building, players can easily cover up all but one, forcing the zombies to cue up in an orderly fashion, allowing the player to pick them off one at a time.

4The Serrano Residence
An Ideal Underground Complex
This location is aimed at more experienced players. It does require some hefty underground work to turn it into a viable horde base, but the effort is more than worth it.Underneath The Serrano Residence lies a large concrete medical research bunker.If the player can dig a staircase from the bunker to the surface, then this location is perfect for dealing with large numbers of zombies.
Because it will take a minute for the zombies to make their way down to the player, there’s less chance of the player being overrun. Not only that, but should the player get overwhelmed, then all they’d need to do is seal their base doors, hop on the roof of the bunker, and fire from above.

5Crypts
A Great Starting Template
The Crypts are a pretty great starter base. While players may struggle with clearing it on the first day, it won’t take more than a few days for the player to be well-equipped to clear out the area with ease. What makes this area such a great base is the fact thatits walls are pretty sturdy.Provided that the player opens up the gate to allow zombies to trickle in, they should have no issues with zombies attacking their walls.
Becausethis POI has both an above-ground and an underground area, it’s possible to turn the upper part of the structure into a horde base and the underground section into a storage area.

6The Broken Dreams House
A Surprisingly Well-Maintained Building
The Broken Dreams House can be found in the desert biome. It’s not all that far away from Trader Bob. The walls are pretty strong, it has a pool out back, so players won’t need to worry about finding water, and it has a relatively spacious basement. The building itself is in better condition than many other POIs in the game, meaning thatthe player won’t need to do a lot of work to turn this house into a home.
It’s located in a small cul-de-sac, so a few of the nearby buildings could be incorporated into the player’s build over time. That said, it’s a pretty calm and quiet area. Aside from the occasional wandering horde and screamers, players won’t get attacked all that often.

7The Haug Residence
Prime Post-Apocalyptic Real Estate
The walls may not be particularly strong, but that doesn’t really matter with this location. This entry is more about the land that the property sits on as opposed to the property itself. Situated at the top of a winding road, this place offers players a perfect vantage point where they can see zombies coming from miles away.
It is just a few hundred meters from Trader Bob, which makescompleting trader missionsa breeze. During horde nights, due to the amount of time it takes for zombies to make their way up the hillside, a player with a decent gun and a lot of bullets can take down most of the zombies before they have a chance to get close.

8The MeMaw Residence
Incredibly Close To Trader Rekt
While it’s not as sturdy as many of the other entries on this list,The MeMaw Residence is one of the closest POIs to Trader Rekt.Since most players will be visiting the trader regularly, being just a stone’s throw away makes things considerably easier. As for the building itself, provided the player is willing to spend some time mining and crafting cobblestone, it’s relatively easy to turn this location into a horde base.
Because it spans over two main floors, players can shoot from above as well as attack from the first floor. When the player reaches a point where they can place turrets, they can let the turrets do the heavy lifting downstairs, while the player takes out the stragglers that make their way into the building.
