Summary

A newCall of Duty: Black Ops 6update released by developer Treyarch aims to address outstanding issues with various weapons. The patch affects many weapons in bothBlack Ops 6andCall of Duty: Warzone.

As a competitive multiplayer game and one of the best battle royale games around,Call of Duty: Black Ops 6andWarzoneare pulling double duty whenever developers issue a new update. NewCall of Dutyupdates that shake up the balance in multiplayer often also make changes that affect the experience inWarzone. As a result, the community is constantly evaluating changes made to determine thebestBlack Ops 6weaponsin real-time, as the meta shifts with every new decision.

Call of Duty: Black Ops 6 Tag Page Cover Art

A new update from Treyarch dated June 28, 2025 promises to make further changes toBlack Ops 6andWarzoneweapons, addressing community complaints. The changes mainly center around variousBlack Ops 6Assault Rifles, including the popular XM4 and AMES 85. Treyarch also announced some across-the-board changes to improve the consistency of aiming and the effectiveness of headshots in-game. Developers summarized some changes via social media posts on officialCall of Dutyaccounts.

One post from the official Treyarch Twitter account showed off a before-and-after video comparison of changes to weapon motion showing long bursts using various weapons, includingBlack Ops 6SMGsand Assault Rifles. According to the post, weapon motion reductions range between 30% and 75%, depending on the class and weapon. Players should expect to see a more stable aiming experience while aiming down sights in most circumstances.

Another post detailed changes to headshot damage inBlack Ops 6. Treyarch said that the adjustments to headshot damage shouldmakeBlack Ops 6headshots easierwhen using full-auto primary weapons. Players should require “one fewer headshot” to score a kill at all ranges, except for SMGs at their maximum damage range.

Despite the changes generally increasing the effectiveness of many weapons, Treyarch did acknowledge that it was “wary” of letting Time-To-Kill (TTK) get too fast inBlack Ops 6multiplayer. The game is already one of the fastest multiplayer shooters around, and privileges quick reflexes and “twitch” aiming skills in many players. Making TTKs too fast could prevent players with a different preferred style from enjoying the multiplayer experience.

Global

Weapons (MP/ZM/WZ)

We have taken a comprehensive pass on weapon motion and applied reductions across the board to improve the combat experience. Depending on the class and weapon, our targets for these reductions range from 30% to 75%. Players will notice far more stability while turning, moving, changing stances, and firing, especially while ADS. We are committed to continually improving Black Ops 6 gunplay with a focus on balanced and rewarding gameplay while maintaining the unique characteristics of each weapon.

Weapon Motion

Aiming Idle Sway Delay is a mechanic that scales a weapon’s idle sway when first entering ADS, so the initial point of aim matches the crosshair positioning. These values are now improved and consistent across all weapon classes. Sniper Rifles, which previously only scaled initial idle sway by 50%, now provide a complete reduction. As always we will be keeping a close eye on sniper balance after this change.

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Weapons

Headshot damage has been a big source of discussion in the community, and we are making adjustments that will increase the effectiveness of headshots on full-auto primary weapons. Our philosophy on hit location modifiers in Black Ops 6 has been to limit sources of inconsistency, especially when players are engaging in so many forms of movement. That said, we understand that players have muscle memory and expectations built around headshots, and we want our gunplay to support that.

In most cases, weapons will require one fewer headshot at all ranges to improve time to kill. The major exception is SMGs in the Max Damage Range, as we are wary of letting these TTKs get too fast. To compensate we are increasing SMG ranges to help them keep that consistent edge at short ranges. The CHF Barrel attachments have also been adjusted on all updated weapons to maintain a step up on the new default values.

We expect this change to greatly impact the weapon meta, especially in conjunction with our weapon motion changes. We will be monitoring closely as that new meta settles to make sure individual weapon and weapon class variety continues to be strong in Black Ops 6.

AMES 85

GPR 91

Saug

It’s good having the Saug back and we are happy with where the balance is sitting generally. However, dual wield is terrorizing close quarters combat more than we’d like, so we’re making targeted adjustments to the Akimbo and Rapid Fire attachments to keep that specific build in check.

Melee

We are improving melee weapon attack speeds, especially on the two-hit kill weapons. Our goal is for all melee weapons to feel unique and satisfying to run, and we will continue to find ways to hit that target while ensuring that melee is not frustrating to play against.

Call of Duty: Black Ops 6

WHERE TO PLAY

Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6.Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops.The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.In a best-in-class Multiplayer experience, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6.Black Ops 6 also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead in two brand-new maps at launch. Post-launch, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.