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The magic users of theDungeons & Dragonsuniverse come in a few different forms. Although they often have other roles besides throwing spells, the Sorcerer class is overwhelmingly a damage dealer. This is their most common role, but creative players can also make overpowered Sorcerers that can heal, remove curses, and buff existing abilities. There’s always a way to make a class overpowered, and it starts from the moment players roll the ability scores. Then there’s the choice of a Background, Feats, Skills, and gear to make that Sorcerer a force to be reckoned with as the party’s magical damage dealer.
Every Sorcerer should prioritize their Charisma stat, even when they plan on multi-classing. This is their spellcasting modifier and should always be their highest Ability Score, although it can be tied with another depending on the build. Constitution is a natural second choice in case the Sorcerer gets caught up in melee combat.

As part of the older Legacy content, every Sorcerer had aDraconic Ancestorthat gave them an extra breath weapon and certain elemental damage resistance. Today, this has been upgraded as a subclass that is also referred to asDraconic Bloodline, and not every Sorcerer has access to it.
4The Fire Avatar
Burn It All Down
The first choice for a sorcerer who not only does a lot of damage but makes a distinct impression isone who specializes inFire damage. Players that use this build should diversify some spells and abilities with Lightning damage, in case they end up in an environment like a volcano where Fire damage might not be useful.
Races
Subclass: Dragon Bloodline
Start with the Draconic Bloodline as a subclass choice, then choose Fire as the elemental power in which the character has extra skills and resistance. Fire is one of the best options anyway, with the best choices when it comes to spells and cantrips. Draconic Resilience gives the Sorcerer extra AC equivalent to the Mage Armor spell, and Dragon Wings gives them an innate flying ability.
Another option here is Pyromancy, but this subclass is only available in thePlane Shift - Kaladeshcampaign module.

3The Party Face
Get Further With Charisma
This character wouldn’t only be in the role of damage dealing, but would also act as the party face in social situations. This meshes well with classes like Paladins, Bards, or Warlocks, which also use Charisma as a spellcasting modifier. They often use arcane spells, but don’t focus on any type of elemental damage.
Race
Subclass: Clockwork Soul
A Sorcerer subclass fromTasha’s Cauldron of Everything,the Clockwork Soul is connected to the Clockwork Nirvana of Mechanus, a city built on the concept of precise order located in the Forgotten Realms. It gives the Sorcerer a few extra spells per level and these are often support spells like Restoration and Freedom of Movement. Their choices are limited to spells from the Abjuration or Conjuration schools.
2The Cool Sorcerer
Powerful, Dangerous, Cold
The opposite of the Pyromancer Sorcerer, this cool customer uses cold damage and manipulates water instead of fire. These Sorcerers also dabble in illusion and crowd control spells that can slow or freeze enemies.
Subclass: Draconic Bloodline
In anotherelemental-based build, Sorcerers should choose the Silver or White dragon as their ancestor this time. These are the dragons with Cold-based abilities, including a breath weapon and magic resistance. They have Draconic Resilience and Dragon Wings just like their counterparts.
1The Electric Caster
A Sorcerer With Stunning Power
Another decent choice for a multiclass Sorcerer, this build works well with an Artificer or Storm Cleric. The power of Lightning can overlap with Acid, another corrosive type of damage, and Thunder, which knocks enemies Prone or makes them miss a turn. These Sorcerers also have improved mobility options.
Subclass: Storm Sorcery
This is the clear choice for the Sorcerer who likes to throw lightning, with skills like Tempestuous Magic, Heart of the Storm, and Storm Guide. All of these are a mix of defensive and offensive powers that revolve around controlling lightning, wind, or water. At level 18, the Sorcerer learns Wind Soul and becomes immune to all Lightning and Thunder damage.


