Video game adaptations of popular anime can be a tricky proposition. Developers need to simultaneously cater to longtime fans who know the story and characters by heart while also encouraging those just looking for an enjoyable game experience to give their title a shot. It’s a careful “threading of the needle” that several games have pulled off successfully, capturing what fans love about the manga and anime while also providing compelling gameplay.Fairy Tail 2finds itself following up 2020’sFairy Tail, albeit with Gust taking over developmental duties this time. Like its predecessor,Fairy Tail 2is a game that does a commendable job bringing the series to life, even if its gameplay elements fall a bit flat at times.

Prior to the modernFairy Tailgames, the series' only video game adaptations were a pair of Japanese-exclusive PSP titles that never received localizations. The release ofFairy Tailin 2020 was a welcome surprise for longtime fans of the incredibly popularFairy Tailmanga and anime, adapting the series' first major arc into an RPG with some light-tactical combat. Notably, though,Fairy Tailfell short of fans' expectations by breezing through several important story beats despite otherwise bringing the fantasy world of the anime to life.Fairy Tail 2does a great job capturing and retelling the climactic final arc of the series (and switching up its combat system to something more engaging), but its top-notch presentation and visuals can only do so much to distract from the game’s lack of depth.

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Fairy Tail 2’s Presentation is Top-Notch, But its Story Takes a Backseat

The first thing players will notice when playingFairy Tail 2is the work thatGusthas put toward capturing the look and feel of theFairy Tailanime. The cel-shaded visuals perfectly capture the world ofFairy Tailsimilar to other recent video game adaptations of popular anime series, with the bright colors and interesting characters of Fiore givingFairy Tail 2an adequately magical feel. Animations look particularly fluid, giving off the impression that playingFairy Tail 2is tantamount to getting to control an actual episode ofFairy Tail. But when it comes to how the game’s vibrant presentation is utilized to adapt the Alvarez Empire arc from the show,Fairy Tail 2proves to be a bit of a mixed bag.

TheAlvarez Empirearc ofFairy Tailinvolves a climactic showdown between main protagonist Natsu Dragneel and his arch-nemesis, the evil wizard Zeref. Fans of the series will no doubt know all the major twists that are revealed during the course of the arc, whichFairy Tail 2blitzes through at an uncanny pace. One of the chief complaints lodged at the firstFairy Tailwas its tendency to rush through important story beats and not give them the gravity they deserved, and that problem has persisted intoFairy Tail 2. Without delving into spoiler territory, character deaths, in particular, lack weight. Important members of the guild will unexpectedly die after key battles only for the game to quickly move past it, and those same characters reappear with absolutely no context a few minutes later. As a result, any emotional pull such an event might have had is completely lost, and the same can be said for several of the major late-stage reveals toward the end of the main quest.

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As someone who has only a passing knowledge of theFairy Tailmanga and anime, it’s worth pointing out thatFairy Tail 2does a commendable job of introducing the series' characters and world. Things start off simply enough with players controlling protagonistsLucy and Natsubefore the available roster opens up to include every major member of the Fairy Tail guild. Additionally, the game goes to great lengths to bring up-to-speed players who, like myself, either didn’t play the firstFairy Tailor have little to no knowledge of the series. Similar toFinal Fantasy 16’s “Active Time Lore” feature, players can pauseFairy Tail 2at any moment to pull up the “Database”, checking out information on characters and their backgrounds. It’s even possible to uncover additional details about their personalities and backstory by leveling them up and watching the party-centric “Fairy Tail Diaries” custscenes at save points (represented by campfires).

But there again, those cutscenes (which, presumably, are supposed to endear the player to the characters and show how the guild builds camaraderie) are so numerous and one-dimensional that it quickly becomes a chore to sit and view all of them when resting at a campfire. You’ll unlock additional cutscenes that flesh out the story ofthe Fairy Tail guildand its members as you level up, but there’s no real benefit to viewing them other than gaining some insight into the interpersonal relationships among the heroes. The same can be said for just about every other story element thatFairy Tail 2presents, which are meant to get newcomers up to speed on the franchise’s past but are light enough on information as to have no real bearing on the game’s narrative. Neither longtime series fans nor those with a passing interest benefit from howFairy Tail 2’s story is delivered, which begs the question of just who it’s for.

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RPG Systems and Progression in Fairy Tail 2 Are Efficient But Lack Depth

Fairy Tail 2’s gameplay unfortunately suffers from a similar lack of depth as its narrative delivery. As players unlock more characters and grow their roster of available heroes, they’ll eventually control three characters that they can use to explore theworld of Fiore. At certain points, some of these characters will leave the available roster for story reasons, only to return later after reuniting with the main party. Regardless of what point in the game you’re at, it’s possible to switch between any of your available heroes at a moment’s notice, even choosing the character you use to navigateFairy Tail 2’s semi-open world maps.

The core gameplay loop ofFairy Tail 2involves exploring the map, taking on side quests in between heading from one main quest marker to the next, and fighting enemies. In typicalRPGfashion, characters will level up after accruing enough experience, getting to allocate stat points (dubbed “Origin Points”) across three distinct Magic Origin skill trees related to Spirit, Skill, and Strength.Fairy Tail 2gives players the option to auto-level their heroes, which I found to be the best approach thanks to the order in which you acquire skills not really having any bearing on gameplay. On the standard difficulty setting, it’s very rare that fights will cause players trouble, and I was often over-leveled in each section of the map (indicated on the HUD) by just fighting every enemy I came across during my travels.

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Other than unlocking new skills to use in battle, the Magic Origin trees are where players will level up basic stats shared among party members, as well as increase the effectiveness of special in-battle abilities that capitalize on different hero synergies. Gear and equipment are similarly limited inFairy Tail 2, with players only having access to Lacrima as equippable items. Lacrima are magical crystals that can be imbued with power intheFairy Tailuniverse, and they serve a similar purpose inFairy Tail 2. Exploring the map and collecting item drops (whether from treasure chests or combat) rewards crafting materials that players can exchange with merchants for different Lacrima. There are Lacrima that boost the rate or damage of critical hits, elemental affinities, or even reward HP upon each successful attack. But while the Lacrima themselves are helpful in the context of gaining an edge in combat, the crafting system at play seemingly has no rhyme or reason to it. There are dozens upon dozens of different items that go into crafting the Lacrima, and you’ll collect so many of them that you’ll seemingly never run out of resources to outfit your heroes with the current best gear.

Perhaps even more confusing is the fact that, by the end of the game, there were still several Lacrima I had never gotten the chance to craft, despite having explored every region of the map.Fairy Tail 2is split into Chapters, with the first half of the game covering the aforementioned Alvarez Empire arc from the manga and anime. The second half of the game is a sort of “endgame” or “post-game” featuring an original story by series creator Hiro Mashima, and while there are several mysterious items and upgrades that became available during that second half, there were still some items that remained inaccessible by the time I had completedFairy Tail 2. Ultimately,Fairy Tail 2streamlines several of itsRPG systemsto focus on the actual moment-to-moment gameplay, but it does so at the cost of sacrificing any meaningful sense of progression.

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Combat is What Carries the Fairy Tail 2 Experience

The star ofFairy Tail 2, and what ultimately carried the experience for me, was the game’s combat.Fairy Tail 2switches up its combat system from the first game to incorporate a mix of turn-based and real-time combat. Gone are the grids and light turn-based tactics of the firstFairy Tail, and in their place is an engaging system that mixes field encounters, break gauges, cooldown timers, and plenty of other interesting mechanics that contribute to a surprisingly deep combat model. While the other elements ofFairy Tail 2might err toward accessibility and lose some depth as a result,Fairy Tail 2’s combat offers a lot for players to sink their teeth into.

While exploringFairy Tail 2’s world, players will come upon groups of enemies that they can either run into or hit to gain an advantage at the start of battle, with the three player-controlled heroes sometimes taking on up to 9 or 10 enemies in a single encounter. There are single-target, area of effect, and all-target attacks at each character’s disposal, which offers a lot of flexibility in how players approach the quasi-turn-based battles. Instead of actual “turns”, combat inFairy Tail 2is dictated by cooldown timers and building up a gauge for using abilities known as “SP”. Once players have enough SP, they can activate special abilities that are far more effective than the standard melee attack, sometimes even wiping out whole squads of enemies in a single turn. And, in a move similar toShin Megami Tensei VandMetaphor: ReFantazio, reaching certain level thresholds allows players to use real-time attacks to wipe out enemies in the field without ever engaging them in battle.

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Tougher enemies (bosses andsuper-bosses) will have yellow “Break Gauges” that need to be depleted before dealing any substantial damage, which turns those encounters into a fun and frenetic race to stagger powerful enemies and disrupt their similarly powerful attacks before they can wipe out your party. Speaking of super-bosses, each region has an optional high-level encounter that players can attempt, and doing so is well worth the effort thanks to how fun and engaging those battles are, as well as how worthwhile the rewards can be. In terms of its difficulty, it demands mentioning that I never saw a “Game Over” screen once when playing through Fairy Tail 2 on the standard settings, and anyone with experience playing RPGs will likely have a similar experience. That said, the lower difficulty curve is by no means a bad thing, as it results inFairy Tail 2being a brisk experience where you’ll be hopping from one encounter to the next.

But, like the other elements inFairy Tail 2, combat will eventually start to wear thin by the time players make their way toward the end of the experience, especially as challenging boss fights give way to frustrating battles of attrition against the game’s “big bads”. Fighting an interesting boss once is great, but less so when you have to fight that same boss three times in a row with no discernable change in mechanics or difficulty.

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Completing the main quest ofFairy Tail 2is roughly the game’s first half, with the back half of the game reserved for post-game content featuring an original story and some more challenging encounters. By the time I had rolled credits on the main story, my play time was around the 23 hour mark, with another 15 or so hours spent completing some of the endgame missions. Altogether,Fairy Tail 2’s brisk pacing complements its shorter runtime, with most playthroughs likely landing around the 40 hour mark to see and do everything the game has to offer.

Like the anime it’s based on,Fairy Tail 2is a case of too much style and not enough substance. Despite its popularity,Fairy Tailhas seemingly never been able to escape a reputation for being too formulaic, adhering to the style and qualities ofShonen animejust a bit too close for comfort. Similarly,Fairy Tail 2is a game that ticks all the right boxes for a brisk and low-stakes RPG, but it lacks the depth that other similar games might offer. It’s a title that players' enjoyment of will vary depending on their appreciation of theFairy Tailmanga and anime, with its snappy combat and eye-catching visuals the definitive silver lining of what’s otherwise a fairly shallow experience.

WHERE TO PLAY

Fairy Tail 2release June 03, 2025 for PC, and June 17, 2025 for PS5, PS4, and Switch. Game Rant was provided a PS5 code for this review.