Summary

Genshin Impactplayers have grown frustrated with unmarked quests triggering unprompted during challenge events or open world exploration. While the developers have introduced a plethora of quality-of-life changes toGenshin Impact, there are still a few gameplay quirks that annoy the community. Notably,Genshin Impactstill has Talent and Weapon materials split on a three-day rotation. While it does make the Domains feel less overwhelming, many fans have ultimately come to the conclusion that the format is more trouble than it’s worth.

That being said,Genshin Impacthas done its best to curb the more frustrating aspects of its gameplay. The modernGenshin Impactexperience features Artifact crafting, an increased Resin cap, and a way to track Local Specialties in any region. Even the gacha side of the game was recently overhauled in favor of players, as theWeapon Banner inGenshin Impacthad its Fate Point requirements reduced by half, and Event Banners introduced Capturing Radiance to prevent unlucky 50:50 streaks.

Genshin Impact Tag Page Cover Art

However, as demonstrated by skee_21 on theGenshin Impactsubreddit, triggering unmarked quests can easily ruin a player’s gameplay experience. While doing challenges and collecting chests in the overworld, it has become common for players to trigger an unmarked quest, leading them into a long conversation (and subsequent quest chain) that cannot be skipped, abandoned, or reset. Some of thesequests inGenshin Impacthave stealth elements, which can also lock players out from interacting with their co-op friends.

Genshin Impact Players Want Changes Made to Quests

From a gameplay standpoint, NPCs andcharacters inGenshin Impactcan only be in one place at a time. If two separate quests require the presence of the same character, one of the quests effectively has its progress blocked. While this was frustrating to deal with at first, a recent quality-of-life change in the Fontaine era allowedGenshin Impactplayers to pause certain quests, and thus choose the order of how to progress through the story. While the implementation still has a few quirks, the community feels that it’s a step in the right direction.

Though someGenshin Impactplayers have also wished for the ability to skip cutscenes or dialogue, it is unlikely that the developers will ever change their stance in this regard. On the other hand, removing forced cutscene triggers should very much be on the table.Flagship Events inGenshin Impacthave to be selected first before triggering, and should players provide enough feedback to HoYoverse, a similar logic could end up becoming the norm for World Quests going forward. Version 5.3 will introduce the final Act of Natlan’s story and will also feature the Lantern Rite. It is set for launch on June 04, 2025.

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