Summary

WhileGhost of Tsushimaalone is an excellent game, its Legends mode has proven to be a worthwhile addition to the base game. In Legends, players cooperate with one another to complete various game modes using one of four distinct character classes. UnlikeGhost of Tsushima’s single-player campaign, which focuses on historical events, Legends delves into Japanese mythology and sees players battling otherworldly forces, upgrading their gear along the way. Now, with the impending arrival ofGhost of Yotei, one may wonder whether Legends will return and what it might look like. Assuming it does, it may want to keep an eye on FromSoftware’s upcomingcooperative game,Elden Ring Nightreign.

Ghost of YoteiandElden Ring Nightreignare two completely different games, but if the former were to bring backGhost of Tsushima’s Legends mode, the two games would have more in common than one would think. Based on what has been revealed aboutElden Ring Nightreignso far, it bears a lot of similarities toGhost of Tsushima’s Legends mode, with its cooperative multiplayer focus, class-based gameplay systems, and even its mythological and supernatural elements. However, since much of its gameplay has been revealed ahead ofGhost of Yotei’s,Elden Ring Nightreignmight have a thing or two to teachGhost of Yoteiif it revivesGhost of Tsushima’s Legends mode.

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What Ghost of Yotei’s Potential Legends Mode Could Learn From Elden Ring Nightreign

Ghost of Yotei’s Legends Mode Could Expand Its Class Offerings

Firstly, a potential Legends mode forGhost of Yoteicould follow inElden Ring Nightreign’s footsteps by expanding the class offerings ofTsushima’s Legends mode. InElden Ring Nightreign, players will have the option of choosing between eight different characters called “Nightfarers,” each with their own unique abilities and playstyle.Ghost of Tsushima’s Legends mode, on the other hand, only featured four distinct classes for players to choose from. The more classes that are available, the more players can experiment with different team dynamics, and the more replayable Legends becomes.

Based onGhost of Yotei’s setting, a potential Legends mode for the game could feature classes like a shaman, a monk, and a ninja, in addition to the mode’s traditional classes.

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Ghost of Yotei’s Legends Mode Could Feature Procedurally Generated Maps

Something else that would be interesting forGhost of Yotei’s potential Legends mode to consider would beprocedurally generated maps, just likeElden Ring Nightreign. InElden Ring Nightreign, each game will take place on a procedurally generated map, thereby increasing the game’s challenge and ensuring players will “never experience the same journey twice.” In the same way, a Legends mode forGhost of Yoteicould see players completing each game on a procedurally generated map, thereby increasing the mystery and challenge of each session and, in turn, the game mode’s replayability.

Ghost of Yotei’s Legends Mode Could Introduce Survival Elements

Something else thatElden Ring Nightreignis doing differently thanGhost of Tsushima’s Legends mode is its addition of survival elements into the mix. Firstly,Elden Ring Nightreignwill introduce a “relentless environmental threat"to each session, which is presumably tied to weather of some kind. Secondly, the gameplay area forElden Ring Nightreignwill shrink over time, as it generally does in a battle royale game, encouraging players to be aware of their position on the map at all times. It could be that the environmental threat in each session is directly tied to the gameplay area, but that remains to be seen.

Perhaps a potential Legends mode forGhost of Yoteicould introduceElden Ring Nightreign-esque survival elementsof its own, whether that be a dangerous weather system or a shrinking gameplay area. Of course, this would mean the size of the map in each Legends session would need to be considerable in order to justify the presence of a wall, but weather, at the very least, wouldn’t be so far-fetched. At the very least, ifGhost of YoteirevivesTsushima’s Legends mode, an expanded roster of classes more like whatElden Ring Nightreignhas to offer, and perhaps even the addition of procedurally generated maps would be a great way to improve the experience.

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