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While all players inHelldivers 2are just ordinary human soldiers, they are far from weak. Apart from being armed with state-of-the-art weaponry, they are also authorized to use stratagems, which make up the brunt of SEAF’s martial prowess.
Stratagems act like abilities in any other game. These are different types of logistics and fire support meant to help players win against impossible odds. Here are input codes for all thestratagems inHelldivers 2for anyone looking for a point of reference.

Offensive Stratagems
These are the bread-and-butter stratagems for destroying enemies. They are separated into two categories: Eagle stratagems are delivered via Eagle fighter jets, while Orbitals are shot directly from Super Destroyers.
Eagle
These stratagems haveshorter call-in times and significantly shorter cooldownscompared to Orbitals, but they only have limited charges. The Eagle craft delivering the payloads must rearm once all charges have been spent.
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Orbital
Orbitals are powerful stratagems shot straight from Super Destroyers. They havemoderately long cooldowns, and they take a few seconds to call in. They’re best used for large-scale destruction, precision strikes, and tactical support.
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Defensive
These stratagems are designed to hold areas, providing Helldivers with extra means ofpreventing enemies from swarming them. Despite being static emplacements, they’re great forall missions and objectives inHelldivers 2if used correctly. Defensive stratagems typically linger for a duration or until they are completely spent.
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Support Weapons and Equipment
Support Weapons provide Helldiver squads with extreme firepower for dealing with large hordes, heavy units, and even buildings, making them a player’s best friends when it comes to fighting the enemies of Democracy. These can be dropped and shared between players, making it so that everyone can usethe best support weapons inHelldivers 2without necessarily equipping the stratagems needed to request them.
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Mission Stratagems
Mission stratagems don’t take up any stratagem slots, and apart from Reinforce, SOS, and Resupply, they only become available when a relevant objective is nearby.
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