With the Illuminate joining the ongoing galactic war, Super Earth has sent an all-new Premium Warbond that contains everything players need to send enemies packing inHelldivers 2. Urban Legends, as the name suggests, is all about gaining an edge in the new city environments that rolled out with theOmens of Tyranny update. The emphasis on melee and close-quarters combat readies players with weapons and stratagems like the Flame Sentry and the Directional Shield, while also including a new, long-range anti-tank emplacement.
If players are pressed for Medals, below are the only items (rewards) they can focus on unlocking in the Urban Legends Warbond ofHelldivers 2.

Like withall Warbonds inHelldivers 2, the best items to get from Urban Legends are the300 Super Credits. Also, do not forget to complete all side objectives in search of free Super Credits. It can take a while, but players can buy Warbonds via gameplay alone.
Cost
75 Medals
The Directional Shield deploys an energy barrier in front of players, protecting them from enemy projectiles on one hand while they use the other to return fire withone-handed SMGs inHelldivers 2.
The new backpack is similar to theSH-20 Ballistic Shield Backpackbut not as effective. The Directional Shielddoes not block melee damage or reduce flinch. However, its energy barrier covers a pretty wide area, protecting the player and teammates alongside or behind them. So, if a team wants an additional line of defense for certain missions, the Directional Shield provides pretty good support.

30 Medals
The Urban Legends Warbond marks the first inclusion of melee weapons inHelldivers 2. The Stun Lance stuns and damages enemies with every thrust. The best part? The Stun Lance is one-handed and has infinite ammo. Paired with the Directional Shield, players can safely take on multiple enemies solo.
TheHelldivers 2Superstore rotationincludes a Stun Baton with a shorter range, but faster attack speed alongside a wider area of effect, meaning theStun Baton can hit/stun multiple enemieson each hit as long as they are within range.

85 Medals
Having a flamethrower turret is something theHelldivers 2community has been wanting for a while now. The Flame Sentry has alarge enough fuel tank to burn dozens of enemies, maybe more, and is especially effective against the Voteless. While its short range and slow rotation speed might seem inconvenient, theFlame Sentry works wondersin tight spaces.
Like all sentries inHelldivers 2, the longer they stay up the better. Hence, get rid of all heavies and ranged enemies before they reach the Flame Sentry. This ensures the flamethrower turret can effectively lock down an area.

55 Medals
This booster is another item worth getting from the Urban Legends Warbond inHelldivers 2. It converts Resupply Pods into sentries by attaching a modifiedAR-23 Liberatoron top of them. Armed Resupply Pods are pretty useful for holding areas while completing objectives, allowing players to work with terminals while the Resupply Pod turret takes care of approaching enemies.
Body Armor and Helmet

The Urban Legends Warbond introduces an all-new armor passive called Siege-Ready, giving primary weapons30 percent faster reloads and 20 percent additional ammunition capacity. It is perfect for players who prefer engaging instead of retreating. The additional ammo and faster reloads ensure players can stay in combat for longer durations. It also makes semi-automatic weapons and shotguns highly more effective and efficient.
Additionally, players get bothlight and heavy variants of the body armorwith the Urban Legends Warbond, allowing them to choose between mobility and survival.

110 Medals
The new Anti-Tank Emplacement isinsanely good against Automatons. It gives players an alternative strategy to theFAF-14 Spearwhere they could potentially destroy all if not most of theAutomaton Fabricators and Stratagem Jammerson the map by finding a high vantage point to lock on to every enemy structure within range.
Find a spot for the Anti-Tank Emplacement with a clear view, man the turret, and start taking out armored targets at long ranges. Each explosive round damage sits between theML5-4X Commandoand theGR-8 Recoilless Rifle. With a 30-round capacity, make sure to target armored targets or structures instead of light enemies.



