Authenticity is key to capturing the spirit of the original material when it comes to video game adaptations of beloved franchises. This sentiment is at the heart ofIndiana Jones and the Great Circle, the upcoming first-personaction-adventure game by MachineGames, and it goes all the way down to which weapons are available to players as they make their way through its immersive story.

Game Rant recently spoke with MachineGames about the development ofIndiana Jones and the Great Circle, during which design director Jens Andersson disclosed some interesting details about how the game subtly encourages players to use melee weapons in combat instead of a gun. While this is the wayIndiana Jones and the Great Circleis meant to be played, Andersson reported still being surprised during moments where he had seen that design organically play out when playtesters enjoyed some time with the game ahead of its launch.

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Indiana Jones and the Great Circle Wants Players to Avoid Using Guns

The Indiana Jones IP Requires an Authentic Video Game Adaptation

TheIndiana Jonesfranchisehas been around for over 40 years now, which means it has had plenty of time to pick up a significant following, and dedicated fans who have kept up with it since the beginning are now more than familiar with its world and its characters. While that is all well and good, it also means that MachineGames has had a tall order ahead of it with developingIndiana Jones and the Great Circle, as it can’t afford to be too liberal with an IP that is now as well-established asIndiana Jones. However, the developer has seemingly pulled out all the stops when crafting an authenticIndiana Jonesexperience, including its combat.

When attempting to conceptualizeIndiana Jonesas a video game, combat is likely not the first thing one would think of, as the iconic archaeologist conjures thoughts of delving into ancient history, solving elaborate puzzles, and exploring dark tombs. Even so, not anIndiana Jonesfilm has been made that doesn’t show Indy fending off bad guys at some point to either protect or retrieve a valuable artifact of some kind that “belongs in a museum.” As such,Indiana Jones and the Great Circlewould need to feature combatto some extent, but it would need to do so in a way that reflects what viewers might witness in a film, lest it stray too far from being a genuine representation of the IP.

Indiana Jones and the Great Circle Tag Page Cover Art

Indiana Jones and the Great Circle Makes Players Prefer the Frying Pan Over the Gun

Ahead ofIndiana Jones and the Great Circle’s release, MachineGames spent plenty of time evaluating the game over the shoulders of playtesters to ensure it stayed true to the blueprint that was laid out for it during its initial phases of development. During that time, the studio was happy to see that one of the most fundamental principles ofIndiana Jones and the Great Circle’s combat was present in the game, which ultimately resulted in it being a moreauthenticIndiana Jonesexperience.

When asked about internal playtests forIndiana Jones and the Great Circleand what the developer might want to see players experience, Andersson replied,

I’ve spent a ton of time in the playtest room for this project, but there are a lot of things that I still really love seeing. One of them is when the tester comes up to a spot with both a frying pan and a rifle; in 99% of the cases, the player will pick the frying pan – because that’s just more fun and the Indy thing to do. I’m still fascinated that we managed to make a game where this happens.

Based on Andersson’s observations in the playtest room forIndiana Jones and the Great Circle, it seems the developer’s goal to create an authenticIndiana Jonesexperience has been accomplished. Rather than forcing players to use a melee weapon like a frying pan in combat,Indiana Jones and the Great Circleoften gives players a choice between something like that and a gun. The very fact that Andersson has seen playtesters pick up the frying pan more often in those cases, rather than the gun, implies an experience that makes playersfeel so much like Indiana Jones himselfthat they go for the frying pan out of pure instinct and respect for the character.

In past interviews with Game Rant, MachineGames disclosed thatusing a gun inIndiana Jones and the Great Circleis a surefire way to make the game harder, as it will only either blow Indy’s cover or cause enemies to start fighting back with guns too. And since Indiana Jones is no superhero who can fend off a dozen enemies with guns by himself, it makes sense why this would be the route players would want to avoid. Instead,Indiana Jones and the Great Circleprefers its players to either rely on Indiana’s fists to get the job done, the nearest melee weapon they can find, or to simply avoid engaging in combat altogether. That doesn’t mean guns aren’t viable, but they’re not the problem solvers they are in other games.

Indiana Jones and the Great Circle

WHERE TO PLAY

Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones™. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.YOU ARE INDIANA JONESLive the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.A WORLD OF MYSTERY AWAITSTravel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.WHIP-CRACKING ACTIONIndiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.THE SPIRIT OF DISCOVERYVenture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps ,and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?