Marvel Rivalshas received extremely popular feedback from players throughout Season 0 - Dooms' Rise, with everyone getting to know the maps, the heroes, and their abilities, and figuring out which characters best suit their playstyles; and who they will therefore be mainly. However, as players have continued to progress through their initial games and start to participate in climbing the Competitive Play ladder, some have begun to notice that they feel they have very little control over their aim.
If you’ve found yourself frustrated with your aim and feeling slightly off as you get used toMarvel Rivalsandall the different characters, you are not alone. In fact, many players have begun to use a simple fix to disable one of the primary causes of aim being off. If you find yourself curious about why your aim may feel slightly inaccurate and how you can fix this for your own games, then you can find all of the information you’ll need in the guide below.

How to Disable Mouse Acceleration and Aim Smoothing in Marvel Rivals
InMarvel Rivals, a feature known as mouse acceleration/aim smoothing is toggled on by default, and unlike other video game titles, there is currently no setting to toggle this on or off from the in-game settings menu. While mouse acceleration/aim smoothing is particularly handy for those using a controller, it is often the preference of mouse and keyboard players to turn this off, as it can make the likes of flick shots and snappy aim much harder to achieve consistently. Essentially, some players may prefer to have it on, while it is the preference of others to disable it - it all just comes down to each individual andthe kind of heroes that they play.
Luckily, there is a simple enough fix that players can achieve on PC to turn this off and enable their high-precision mouse input, which is done by manually altering the settings game file in a text editor app, such as Notepad. Players won’t need to worry, as this is in no way considered modding/hacking/cheating - you are simply toggling off a setting that most games already have the option to turn on/off, not installing any extra files or drastically altering data. Specifically, whenever youchange a settingin yourMarvel Rivalsgame, such as your crosshair or sensitivity, it is this very game file that gets updated, so you are altering one of these many settings.

[/script/engine.inputsettings]
bEnableMouseSmoothing=False

bViewAccelerationEnabled=False
Now save and close the file. You have now successfully disabled mouse smoothing and acceleration foryourMarvel Rivalsgame. In addition to this, you’re able to also add a second line of code underneath the one you just added prior, to override any other aim processing sequences and ensure raw mouse input takes priority.

bDisableMouseAcceleration=False





