Summary

BioShockdirector Ken Levinewants to encourage player exploration inJudas, and because of elements like this, he seems to view it as significantly more complex than his earlier works.Judas, by Take-Two subsidiary Ghost Story Games, is set to release by March 2025, and now that the year has started, people hope to see more details about the video game and its release window soon.

Many fans are eager to get their hands on Ken Levine’s upcoming game, hoping to seeJudasleave the samelevel of influence on the industry that theBioShocktrilogy has. Because this game is a step in a different direction that takes bold risks as its own IP, gamers have wanted to know whetherJudas, with all of its new concepts, will carry the amount of depth associated with Levine’s past works.

Judas Tag Page Cover Art

When describing the upcoming game inan interview with GamesIndustry.biz, Levine referred to his previous work as “corridors” in comparison. He shared his perspective, regarding theBioShockgames as titles that take the player through “a very long corridor with a bunch of trigger points that make story elements happen.” Linear, narrative-driven video games are often described using this point of view, but with abuilding-block structure withinJudas' development process, Levine and his studio Ghost Story Games aim to offer players something different.

Ken Levine Calls BioShock Games “Corridors” Compared to Judas

Levine notes thatJudas' development process has been much more difficult compared to the experience surrounding theBioShockgames, specificallybecauseJudasis a much more ambitious title. Ghost Story Games and Levine have expressed a goal to give players much more agency within gameplay duringJudas, with Levine emphasizing how important the user’s experience of the art produced is, rather than the artist that designed it.

Judaswill feature roguelike gameplay elementsthat stand to complement its non-linear player-driven narrative, hinging on interactions with the three leaders of the Mayflower spaceship. Getting the nuances of non-linear storytelling right while making the experience feel natural can be a difficult process, even scrutinized in games that champion this approach, likeThe Legend of Zelda: Breath of The Wild. Generative AI has been suggested as a solution to those issues, and although Levine doesn’t want to underestimate it, he believes that situations like bug testing and analytics are better use cases for the tool. Many hope to seeJudasiterate on this storytelling approach in a novel way for gaming, potentially pushing the previously assumed boundaries of the medium.

Judas

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Judas is a sci-fi first-person shooter game made by BioShock creator Ken Levine that’s set on a massive spaceship called the Mayflower.