Summary
An interview revealed thatMario and Luigi: Brothershipcould have had a different art style, taking inspiration from Acquire and Square Enix’s HD-2D games likeOctopath Traveler.Mario and Luigi: Brothershipis a grand return to the fan-favorite Nintendo RPG series, and the first brand-new entry in the series in almost nine years. Unlike the previous entries in the 21-year-long series' history,Brothershipisn’t developed by AlphaDream, as the studio closed its doors in 2019.
Instead of AlphaDream,Mario and Luigi: Brothershipwas co-developed by Acquire, a well-known Japanese studio. Most RPG fans will likely know Acquire from its work on Square Enix’sOctopath Travelerduology. BothOctopath Travelergames were praised for their intricate sprites and pixel art, blending both 2D and 3D environments to create a timeless RPG experience. The presentation of these titles was replicated for Square Enix’sTriangle StrategyandDragon Quest 3 HD-2D Remake. The developers have revealed thatMario and Luigi: Brothershipcould have potentially followed in the same footsteps.

InNintendo’s recent Ask the Developer interviewwith producer Akira Otani and director Haruyuki Ohashi, Otani mentions that the team first reached out to Acquire since the studio had advanced 3D technology. The studio’s experience in developing RPG games likeOctopath Travelerwas a selling point for Otani. Otani was then asked if he considered the idea of makingMario and LuigianHD-2D RPG likeOctopath Traveler, which he says was a possibility, but he turned down the idea, wanting to go 3D instead.
Otani’s reasoning for this was thatpreviousMario and Luigigameshad in-game pixel art, but the box artwork was a 2D illustration. Otani believed it might be harder for customers to recognize, sinceMariogames usually have their visual identities matching on both the box and in-game. To better align the two, his “dream” was to make the nextMario and Luigigame 3D. As a result,Mario and Luigi: Brothership’s graphics closely match the artwork of its box art, using stylized cel-shaded models instead of sprites.

Ohashi noted the difficulties of makinggames using pixel artas well. Ohashi called upon his experience working with pixel art animation in theNo Heroes Allowedseries, recognizing how great it was in the Mario and Luigi games in terms of technicality and style, but believes it would have been difficult to replicate. As such, both developers believed that going 3D was the correct approach and a good challenge for themselves.
Mario & Luigi: Brothership
WHERE TO PLAY
All hands on deck for an island-hopping adventure starring Mario and LuigiThe brothers return for a brand-new adventure on the high seas! Set sail with Mario and Luigi on Shipshape Island (part ship, part island) and journey through the vast world of Concordia. Launch out of Shipshape’s cannon to visit, explore, and quest your way through islands that range from tropical rainforests to bustling cities. Meet new friends along the way, like Connie and Snoutlet (definitely not a pig), and encounter familiar faces from the Mushroom Kingdom like Peach and Bowser, who may help—or hinder—you on your journey!You’ll have to rely on Mario and Luigi’s brotherly bond to succeed. Use Bros. Moves to get past obstacles while you explore, and powerful Bros. Attacks in a dynamic twist on turn-based combat. You’ll need every edge this “brothership” will give you to save the day!




