Summary

No More Room in Hell 2now has the much-requested infection mechanic from the first game. Developer Torn Banner Studios released a massive update on December 10, introducing several gameplay tweaks and bug fixes to the early access sequel. While there’s a lot forNo More Room in Hell 2players to enjoy in the patch, the biggest news is undoubtedly the return of one of the original game’s most iconic features.

It’s been more than 10 years since the release ofNo More Room in Hell, so fans have had a long time to build expectations for the sequel. While it’s still in early access, the newest addition to the series has gotten off to a solid start, asNo More Room in Hell 2brings several big improvementsover the original. Still, its earliest versions left many wanting more — more specifically, it left them wanting some of the first entry’s biggest gameplay features. Now fans finally have an answer to those demands.

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No More Room in Hell 2’s 0.2.1 update brings back infection — the mechanic that allows players to contract the zombie virus after interacting with the undead. The chance of turning into a zombie adds another layer of tension and difficulty to the co-op shooter, and it’s been one of the most requested features for Torn Banner to bring back. Even if fans didn’t demand it, it’s a natural fit for the sequel in light of how the game’s director saidNo More Room in Hell 2should be extremely challenging, and now that extra challenge is finally here.

Infection inNo More Room in Hell 2works a lot like it did in the first. Any time players grapple with a zombie, there’s a chance they could get infected, and the likelihood rises the lower the player’s health is. At first, the infection will be unnoticeable, but player characters will slowly show worsening symptoms until they die and come back as a zombie. Like the first game, players can delay the infection with Phalanx pills or cure it with gene therapy, but finding these options will be a challenge. The new update also brings back the Self-Sacrifice option, where players can kill their own character as a last resort, which can be important becauseteamwork is essential inNo More Room in Hell 2and this is sometimes the only way to protect team members.

A handful of bug fixes and quality-of-life improvements are also included in the update. More notably, players can now hold matches on private servers. Private games can supportNo More Room in Hell 2’s noteworthy 8-player multiplayeror host as few as two players, but regardless of the case, it just got easier to find and play with friends.

No More Room in Hell 2 December Update Patch Notes

Infection

Our early integration of Infection introduces a new level of difficulty, strategy, & cinematic horror into No More Room in Hell 2. Now, when grappled by a zombie, there’s always a chance that you will be infected. That percentage chance goes up as your health goes down. However, if you fail the grapple mini-game, or get grappled without stamina, you will be automatically infected.

Infection plays out in 2 stages:

In the later stages of infection your symptoms will grow more severe, and indicate that without treatment your time is running out.

Once infected, your main focus in the game shifts from completing the map objectives to survival. Infection features two treatments:

Our first iteration of Infection comes with very limited UI and HUD, as we want the experience to feel as cinematic and realistic as possible. We’re excited to get feedback from the community on Infection and flesh out the final version of the feature together.

Self-Sacrifice

A major request from the community, Self-Sacrifice elevates the immersive experience and gives players the ultimate agency in the way they chose to tackle (or not) the difficult realities of our active apocalypse.

Nicknamed the “K” or “suicide” button, Self Sacrifice allows players to choose when and where their round ends. Making the ultimate choice to Self Sacrifice has a positive effect for your fellow responders, as it eliminates the possibility of you turning into a zombie. The feature also acts as one more potential treatment to Infection.

Private Servers

Starting today players can queue into No More Room in Hell 2 privately with as little as two players. Squad Leaders in parties of 2-8 players will notice the choice to queue into either private or public matches.

Stamina Update

With the launch of 0.2.1, sprinting will now require a small amount of stamina, and draw from the same pool as other stamina draining actions like melee combat. This means you cannot constantly sprint, and also makes it risky to use your stamina pool for sprinting, instead of defending yourself against zombies.

Quality of Life Improvements

Bug Fixes

No More Room in Hell 2is currently in early access, with plans to see a full release sometime in 2025.