Summary

Overwatch 2has revealed the full patch notes for Season 14, featuring buffs to Hazard and tons of other heroes, nerfs to characters like Mauga and Doomfist, and global tweaks to the DPS passive and projectile size. All of these Season 14 changes are officially live inOverwatch 2right now.

The14th batch of seasonal content inOverwatch 2has officially begun, bringing with it a bunch of changes to the game. Among them, Hazard, the aggressive new tank hero, is one of the most exciting additions. As of the most recent update, all players have access to Hazard immediately upon login, with no need to unlock the hero.

Overwatch 2 Tag Page Cover Art

Of course, a newOverwatch 2content update means a slew of balance updates. Buffs were given to every part ofHazard’s kit inOverwatch 2, with increased damage, survivability, and mobility. A dozen other heroes received buffs as well; Ramattra, Winston, Sojourn, and Illari received offensive powerups, and Orisa, Ashe, Soldier: 76, Baptiste, and Lucio to their defensive or healing capabilities. Symmetra’s Teleporter and Torbjorn’s turret both also received buffs, and Venture got a slight tweak that makes Burrowing still reduce the cooldown of Drill Dash.

Unfortunately, a few heroes were not quite so lucky with balance changes. To account forrecent buffs inOverwatch 2’s mid-Season 13 update, Doomfist’s Seismic Slam had its cooldown increased and shockwave reduced, and Mauga had some of his armor converted into health. Pharah’s Jet Dash also had its cooldown increased, while the duration of Brigitte’s Inspire Ultimate was reduced by one second.

These individual changes also come along with some global adjustments that will affect every hero. Thedamage role passive inOverwatch 2is changing once again, as it now reduces healing taken by 25% for three seconds after these characters inflict damage. That said, the size of all projectiles has been slightly reduced to make landing those hits a little bit harder.

Beyond a handful of bug fixes to various maps and heroes, the patch also kicked off the start of Winter Wonderland 2024. Fans can play Mei’s Snowball Offensive and Freezethaw Elimination to complete event challenges between now and January 7 to earn the Winter Casual Hanzo skin. Beyond that, theAvatar: The Last AirbenderxOverwatch 2collaborationbegins on December 17, ostensibly alongside the first 6v6 role queue experiments, and Ashe’s Hero Mastery courses on January 14. Needless to say, Season 14 is going to have tons of content for players to enjoy.

Overwatch 2 Season 14 Patch Notes – June 28, 2025

Season 14: Hazard

Get ready for an explosive season as we introduce Hazard, the new Scottish tank hero, embodying the spirit of anarchy for the greater good. Then test your skills with a unique blend of past and present in the 6v6 Role Queue event, where teamwork and synergy shine within the 2-2-2 setup. Plus, prepare to wield the hammer of Gods as Mythic Thor Reinhardt and earn up to five Legendary skins with the Premium Battle Pass. Packed with nostalgia, customization, and radical gameplay, Season 14 has everything you need to dominate in style and become a hazard to the competition.

Winter Wonderland 2024

The Winter Wonderland event returns now through January 7, bringing fan-favorite modes and exclusive rewards for the holiday season! From Mei’s Snowball Offensive to Freezethaw Elimination, there’s something for everyone. Complete challenges to earn seasonal rewards, including the festive Winter Casual Hanzo skin.

6V6 Role Queue Experiment

Explore Overwatch 2’s latest evolution with the 6v6 Role Queue experiment, where strategy meets nostalgia. Dive into this unique mode to experience the dynamics of 6-player teams while maintaining structured gameplay, showcasing how modern Overwatch 2 heroes and abilities adapt to the classic team format.

Hero Mastery - Ashe

Practice your sharpshooting skills and get B.O.B. to do something, when Hero Mastery courses for Ashe arrives on January 14.

Damage Role Passive

Global Projectile Size Bonus

Developer Comment: We’re increasing the potency of the damage role passive to make the threat of sustained damage more meaningful by slowing down health recovery while in combat. At the same time, we’re slightly decreasing how reliable hitscan and large travel time projectiles are to hit.

TANK

Doomfist

Developer Comment: The recent increase to Rocket Punch wall slam angle has added a lot of consistency and made Doomfist significantly more threatening. To help account for this we’re pulling out some of the survivability from Seismic Slam.

Hazard

Developer Comment: The community feedback from Hazard’s trial has been largely positive, despite underperforming slightly. We’re adjusting his kit to increase the damage of his primary fire, making Bonespur more consistent and a reliable tool for finishing off enemies. Spike Guard protection sometimes felt inconsistent due to being used from a third-person perspective. To address this, we’ve widened the forward blocking angle, providing Hazard with more reliable protection. Additionally, the damage of Spike Guard has been slightly reduced to balance the increased Bonespur damage and protection radius. We’re also strengthening the Jagged Wall to make it more impactful, while increasing the time required to retrigger the knockback effect to minimize frustration from frequent knockbacks.

Mauga

Developer Comment: The Overrun changes from the last patch have been great for enabling more active Mauga playstyles. We’re converting some of his armor back to normal health to balance out some of the added survivability gained from the Overrun changes.

Orisa

Developer Comment: Although Orisa’s effectiveness dropped off further than expected, the removal of the Fortify heat reduction mechanic has had positive effects on gameplay by making her ammo resource more meaningful. We’re keeping that change while walking back some of the armor health loss. We also think her Terra Surge ultimate ability could be more effective so it now pulls enemies in from a further distance but the damage range hasn’t changed so it won’t be harder to get out of the area.

Ramattra

Developer Comment: Ravenous Vortex will now be more effective at dealing with bursts of high speed momentum, though this change does not have much effect on abilities that continuously move you for a duration like Reinhardt Charge or D.Va Boosters.

Winston

Developer Comment: Winston’s leap now has a higher maximum damage to better reward accuracy when landing directly next to a target, though it still has damage falloff when landing further away.

DAMAGE

Ashe

Developer Comment: There were some inconsistencies for when Coach Gun was disabled by mobility lock abilities. Now Ashe will be able to activate Coach Gun while mobility is locked out (such as Junkrat’s Steel Trap) to knockback enemies but won’t move herself.

Pharah

Developer Comment: Pharah is a difficult hero to deal with for many due to her high flying mobility and burst damage. We’re reducing how often her horizontal movement cooldown is available to make it slightly more of a positioning commitment when used.

Sojourn

Developer Comment: Sojourn has received adjustments to increase the rate of her energy gain and shifted some power into her Disruptor Shot ability recently, though the secondary fire lacking in impact undermines her core gameplay fantasy as “the Railgun hero”. We’re adding some damage back to it and will keep a close eye on how powerful she ends up being.

Soldier: 76

Developer Comment: Soldier could use a small increase to his effectiveness and with changes to the damage role passive it’s a good time to make his Biotic Field more available.

Symmetra

Developer Comment: Symmetra is performing quite well but we’d like to further enable teamplay around an interesting ability like the Teleporter by making it more difficult to destroy.

Torbjörn

Developer Comment: We’d like to make the turret more effective without increasing its damage. It now builds more quickly to better enable repositioning it for a faster pace of gameplay. We’ve also fixed a grievous oversight from moving to larger health pools and Torbjörn’s Forge Hammer will strike fear into his enemies once again.

Venture

Developer Comment: This is mostly a quality-of-life change that makes Venture’s cooldown cycle more consistent, as they tend to activate Burrow while soaring through the air quite often.

SUPPORT

Baptiste

Developer Comment: Adjusting the values of Regenerative Burst will increase Baptiste’s self-survivability while also providing greater support to his teammates.

Brigitte

Developer Comment: The duration has been reduced to limit Brigitte’s Inspire uptime, while the healing per second remains unchanged, ensuring that healing output is unaffected when Inspire is triggered consistently.

Illari

Developer Comment: Illari’s Captive Sun can be difficult to use effectively due to enemies' ability to dodge its effects. Increasing the radius will improve the consistency and overall value of the ultimate.

Lúcio

Developer Comment: The adjustment to Lúcio’s health pool has impacted his survivability in fights, this change will increase his durability in combat by improving his self-healing capabilities. Additionally, Sound Barrier now falls faster while in mid-air, enabling more reactive and safer usage from higher positions.

Overwatch 2

WHERE TO PLAY

Overwatch 2 is an always-on and ever-evolving free-to-play, team-based action game set in an optimistic future, where every match is the ultimate 5v5 battlefield brawl. Power up your railgun and disrupt the battlefield as Sojourn, or yield your axe and command attention as Junker Queen. Battle to take control of a robot and move it toward the enemy base in the new Push Mode. Bring the fight to new destinations across the globe in iconic locations like New York, Rome, Monte Carlo and Rio. Daily challenges and frequent updates mean there is always something new to play.