Summary

ManyPath of Exile 2players are unhappy about enemies' “on death” effects, considering they make the game unnecessarily more punishing.Path of Exile 2’s early access kicked off on December 6, and although it had a very successful start, players have already started providing feedback to Grinding Gear Games.

Prior toPath of Exile 2’s early access release, the developer warned players about potential server issues. With more than 1 millionPoE 2early access redemptions, it seemed impossible for Grinding Gear Games to secure a smooth launch, and even after taking some measures to prevent problems, many issues still arose. However, this didn’t stop the game from having a very strong start, with over 500,000 concurrent players. Still, players are concerned about an important issue the game seems to have carried over fromPoE 1toPoE 2.

Path of Exile II Tag Page Cover Art

Reddit user GalaxySparks, along with others in their post, has raised criticism about how punishing the “on death” effects inPath of Exile 2feel. Many players argue that these effects add unnecessary frustration to the game. When enemies die, certain “on death” effects, like explosions or lingering hazards, continue to threaten players. These effects often catch people off guard and can be especially tough on melee-focused builds. Players have voiced concerns about how these mechanics feel unfun, too harsh, and out of place consideringPoE 2is already more complex and difficult than its predecessor.

Path of Exile 2 Players Think “On Death” Effects Are Unnecessary and Unfun

In the comment section of GalaxySparks' Reddit post, one big issue players point out is that these effects break the flow of the game. They believe that taking down an enemy should feel rewarding, not like another risk. For melee characters, who are always up close, these mechanics seem particularly unfair since they often take unavoidable damage. Some players have suggested changes, like having these effects only happen during certain animations to give them a chance to react, or even removing the mechanic altogether.

Popular streamerAsmongold has also shared his thoughts on areas wherePath of Exile 2could improve. Beyond the controversial “on death” effects, he suggested changes like making Act 1 bosses less punishing, offering better rewards for melee combat, and adding the ability to import and export talent tree builds. He also called for quality-of-life improvements, such as increasing beginner currency drops and adding teleports between checkpoints to help players when they are exploring.

Path of Exile 2 Cover

Despite these concerns,Path of Exile 2has had an impressive start, quickly breaking into Steam’s top 15 for most concurrent players. The developer has apologized for the problems that came up after the release, but many concerns from the community are still not addressed. It’s unclear if Grinding Gear Games will fix this mechanic or focus on other feedback for now.

The Player Facing An Optional Boss

The Player Standing By Una’s Lute Box

Mighty Silverfist map boss in Path of Exile 2

The Player Getting The Book Of Specialisation From Una

Sorceress with Act 3 gear in PoE 2

Atlas portals in PoE 2

The Link To Chat Option In The Menu