Summary

The Pokemon Company’s new venture,Pokemon TCG Pocket, could benefit from several Quality of Life (QoL) updates. While the game is enjoyable and well-polished, its status as a recent release leaves room for improvements. Below is a wishlist of QoL features that could helpPokemon Pocketreach its potential as one of the best gacha-style Trading Card Games. (For those unfamiliar, QoL features are options or mechanics designed to enhance a game’s accessibility, customizability, or overall convenience.)

10Emotes in PvP Battles

Let Players Express Their Emotions

Many believe thatMarvel SNAP’s card upgrades inspiredPocket’s introduction of mechanics like card flairs. Whether that’s true or not, there’s another feature fromSNAPthat could elevatePocket’s battle experience: Emotes. Right now, players feel more like chess grandmasters—silent, focused, and detached—staring at their screens and wondering if their opponent is human or a Pokemon-loving bot. Emotes could inject personality and interaction into these battles, making them more engaging.

It’s understandable thatPokemon Pocketprioritizes being a safe and kid-friendly game. Adding in-game chat boxes or quick chat options might be asking too much from DeNA. However, incorporating a set of Emotes expressing basic positive emotions like happiness or joy could strike a perfect balance. These Emotes wouldn’t compromise safety and would enhance the PvP experience, making battles feel more engaging and interactive.

auto coin toss concept for pokemon tcg pocket.

InMarvel SNAP, players can react to each other’s cards, a feature that would fit seamlessly intoPokemonPocket’s focus on flairs and unique illustrations. For example, players could “like” specific cards on the board, adding a layer of interaction and appreciation. Similar to the “Thanks” mechanic, these reactions could evenreward players with Shop Tickets.

9Automatic Coin Toss Button

“In RNG Gods We Trust”

RNG is here to stay inPokemon TCG Pocket, with more cards featuring the dreaded “Flip a coin” mechanic. While this aspect isn’t going anywhere, it doesn’t have to frustrate players. Adding an option in the battle settings for automatic coin tosses would streamline the experience. This feature would let the game handle the RNG, making battles smoother and less tedious for players.

An auto coin toss feature would makecards like Kangaskhanmuch less bothersome in the early game, saving time for both players. So, why not give players the option to skip the coin-tossing animation and just see the results? This would speed up the game without losing the essence of the mechanic.

a wishlisted card in pokemon tcg pocket.

8Auto-Battle Speed Up

It Doesn’t Have to Take That Long

Auto-battle is already an excellent Quality of Life feature inPokemon TCG Pocket. It lets playersbuild a solid deck, select an AI opponent, and watch their setup take down the CPU. However, the “watching” part can become tedious, especially when the AI starts overthinking and drags out the match. A speed-up button would be a game-changer here. With this feature, players could finish solo battles faster, leading to quicker progression and more time spent enjoying the game.

One could argue that the devs have avoided adding a speed-up feature to prevent reducing overall playtime. However, the main reasons players abandon a game are boredom and losing that initial excitement. Forcing the fanbase to endure unnecessarily long, dull sessions could backfire, pushing players away instead of keeping them engaged in the gameplay. Adding a speed-up feature would help maintain the thrill and keep players hooked.

an exp sphere from pokemon tcg pocket.

7Wishlisting Owned Cards

One Copy Is Not Plenty

Thewishlist feature inPokemon TCG Pocketworks by allowing players to go into their Pokedex, tap on an empty slot (for a missing card), and mark it. When that marked card appears in the Wonder Pick offers a heart icon will appear next to it, reminding players that they could pull a missing card from that offer. It’s a handy feature, especially for those missing several cards and struggling to keep track. However, there’s a catch—players cannot wishlist a card they already own.

Owned cards can only be marked as “favorite,” but favorites aren’t highlighted in theWonder Pick offers. The issue is that most decks require at least two copies of a specific card, and card flair requirements also demand multiple copies of certain cards. It would make more sense forPokemon Pocketto allow players to wishlist any card they want, regardless of how many copies they already own. This would make the wishlist feature more useful and aligned with deck-building and flair collection needs.

Pokémon Trading Card Game Pocket Tag Page Cover Art

6Solo Battle Resets

Players Need More AI Content

One of the few ways tofarm Pack Hourglassesand Shop Tickets is by winning Solo Battle matches. These standard games against AI opponents feature side quests like “Win by turn X” or “Drop X Basic Pokemon,” offering extra rewards. The problem is that there are only a limited number of these missions, and once players complete them all, they become pointless.Pokemon Pocketcould address this by resetting the prizes every month or so, giving players a reason to return to Solo Mode and keep playing.

Afterthe release of the Mythical Island expansion, new thematic Solo Battles were added, focused on the set’s featured cards. However, waiting for each new expansion or mini-set just to get a handful of new solo missions feels a bit unfair.

5Meaningful Interactions with Friends

Pokemon Pals Should Be More Than Usernames

Currently, friends inPokemon Pocketare simply a list of usernames under a tab with little opportunity for interaction. To set up a private match, players must navigate to a separate menu in the Battle section, and there’s no option to directly invite a friend from their profile. Additionally, it’s not possible to see which of your friends are online.

Pokemon Pocketneeds to improve the Friends tab with more QoL features, or else it will become an overlooked aspect of the game—especially since the pre-release marketing highlighted the importance of building a network of TCG lovers and being part of a large, engaged community.

4Importing and Exporting Decks

Replicating Decks with Visual Memory Is Not Fun

AnotherQoL featurePokemon Pocketcould borrow fromMarvel SNAPis deck import/export. InSNAP, players can easily copy and paste a deck link to replicate it in their game—assuming they own the required cards. They can also share their deck build with others via a link, making it simple for others to replicate with a single click.Pokemon Pocketcould greatly benefit from this feature to enhance deck-building convenience and community sharing.

Currently,the metagame inPokemon Pocketis fairly limited, and with decks restricted to 20 cards, it’s not too difficult to reassemble others’ decks. Plus, about 40 to 50 percent of decks are made up of repetitive META Trainer Cards. However, as the game’s roster expands, it would only make sense to add a quick deck-building button so players can copy each other’s decks without rebuilding them from scratch.

3Expansion Progress Indicators

It’s Good to Know How Much Is Left

One of the irritating parts ofcollecting cards inPokemon Pocketis that the game won’t be upfront about how many unclaimed cards there are. Players will need to use all sorts of tricks and workarounds just to figure out what percentage of an expansion they have unlocked. A QoL feature to help with that would be a progression indicator, a percentage on each expansion, showing how much of the set’s cards have been acquired.

The only issue is that such a progression indicator could reveal hidden cards. One of the fun aspects of card acquisition inPokemon Pocketis discovering a card marked, say, 070/068. This indicates that the card exceeds the expansion’s card count and is a hidden card. Some might argue that showing, for example, 90% completion on an expansion with 68 cards when all 68 cards are collected could spoil the surprise about hidden cards. However, this trade-off seems reasonable, as most players are already aware thatPokemon Pocketexpansions include surprise cards—and it’s not a big deal anymore.

2Forgiving PvP EXP Distribution

Even Losers Deserve Compensation

InPokemon Pocket’s PvP matches, the winner earns 15 EXP points, while the loser gets nothing. This doesn’t seem fair, as both players dedicate time and effort to playing the match. It would make sense for the loser toearn some EXPfor their time spent. It doesn’t need to match the winner’s points, but perhaps a fraction, like 5 EXP for each lost match, would be fair compensation.

It’s also worth mentioning thatPokemon Pocketdoesn’t have a ranked or ladder mode yet. Even if it did, EXP earnings wouldn’t be used to rank players—it would likely consider another metric, such as wins. So, giving experience points to losers wouldn’t disrupt the game’s balance. Instead, it would help both players stay motivated to continue playing.

1Exchanging Card Dupes with Resources

Flairs Are Not Flourishing Right Now

The most critical quality-of-life feature thatPokemon Pocketneeds is a new exchange mechanic for duplicate cards. Currently, players can exchange excess cards with flairs, and if they own multiple rare cards, they can use thecard consumption feature to earn Special Shop Tickets. However, none of these options are worth the grind.Pocketneeds to allow players to make the most of their hard-earned duplicate cards.

One way to improve the card acquisition experience for players is by allowing them toexchange duplicates for resources. For example, consuming each card could return 40% of its value inthe Pack Point Exchange Shop. This would provide a better return on investment and could encourage players to grind booster packs, as pulling repetitive cards wouldn’t be as frustrating as it currently is.