FromSoftware’sSekiro: Shadows Die Twiceis a significant departure from the traditional Soulsborne formula. The game emphasizes parrying-based combat and exploration over RPG-style leveling and one of the more contentious aspects of the game was its upgrade material system, which allowed players to enhance the capabilities of their prosthetic tools. While it is a nice cue to push people to explore the game and interact with merchants, actually finding the resources needed can be tedious.

While there is no confirmation of a sequel and aSekirofollow-up seems like a far cry for now, it’s worth exploring how a potential sequel could reconsider the mechanics of upgrade materials to maintain the balance between challenge, reward, and pacing. Upgrade materials in a potential sequel, if ever there is one, needs to be far from the time-consuming obstacle it currently is.

Sekiro: Shadows Die Twice Tag Page Cover Art

The Role of Upgrade Materials in Sekiro’s Design

Tools like the Loaded Shuriken or Flame Vent could be upgraded into more powerful versions in the first installment. However, to upgradeSekiroprosthetic tools and weaponslike these, players need to collect rare materials, such as Scrap Iron or Lump of Grave Wax, often hidden in hard-to-reach areas or dropped by challenging enemies. As much as this system encouraged exploration and rewarded persistence, it introduced a grind-heavy aspect to a game for a mere weapon upgrade.

While the extended gameplay may be rewarding for those willing to scour the world or repeatedly farm enemies, the grind often feels disproportionate to the benefits of the upgrades. Instead of forcingSekiroplayers to spend their time hunting forrareSekiromaterials, which are largely out of the way, a sequel should perhaps tone down on how many resources are needed, much less tone down the branchingupgrade trees themselves.

Games likeDota 2orLeague of Legendsexcel at rewarding farming mechanics because their maps are small, clearly visible, and designed to facilitate a consistent, focused progression. In those games, farming and crafting items feel satisfying because they are part of a broader strategic loop.

Farming for Rare Materials Doesn’t Fit Well in Sekiro

Sekirothrives onexploration, environmental storytelling, and immersionin a sprawling, interconnected world. The game isn’t about repetitive farming or incremental upgrades to rank up at the end as is the case with most multiplayer games. The whole motivation lies in its ability to weave gameplay and storytelling into a cohesive experience. Forcing players to grind for materials as they would in a MOBA title dilutes this focus, regardless of how impactful upgrades can be when procured.

How Sekiro 2 Should Navigate Upgrading Materials

If aSekirosequel were ever to materialize, a smarter approach to upgrading materials would go a long way. Instead of scattering materials in obscure locations or tying them to random enemy drops, the game could integrate them into structured challenges. For instance, only mini-bosses or specific side quests could yield these materials.Sekiro 2would also benefit greatly if it were to pull from titles likeGod of War Ragnarök.

InGod of War: Ragnarok, upgrades and resources are often tied to emotionally charged side quests, like aiding Freya in confronting her grief or uncovering the mysteries of forgotten realms, making progression feel like a natural story extension.Sekirois definitely more character- and story-oriented thanFromSoftware’s action-RPGsand could take advantage of that by having optional questlines reap such rewards rather than having to commit to a New Game Plus grind.