The 2024 Game Awards recently wrapped up, and as usual with each year’s showcase, there were plenty of exciting reveals and world premieres. Perhaps the most surprising and unexpected among them wasShadow Labyrinth. Although it may not have been obvious at first glance,Shadow Labyrinthis actually an upcomingPac-Mangame set within the same world as theSecret Levelepisode, and it aims to take the IP into previously unexplored territory in a number of ways.

Shadow Labyrinth’s trailershowed off some flashy and impressive-looking gameplay that also contained glimpses of what appeared to be a gauntlet of intense bosses.Expanding on the latter aspect, producer Seigo Aizawa andPac-ManBrand Marketing Manager for Bandai Namco Entertainment America Knoah Piasek chatted with Game Rant about the large number and variety of bosses that players can expect to encounter inShadow Labyrinth.

Shadow Labyrinth Will Have a Big Bounty of Bosses for Players to Battle

InShadow Labyrinth, players will take on the role of a “Chosen One” known as Swordsman No. 8. Trapped in a deadly maze and guided by Puck (its iteration of Pac-Man), they will be tasked with navigating through its diverse environments filled withmenacing monsters and imposing bosses. When asked about the range of these bosses players will need to overcome, Aizawa said,

Regarding the boss battles, there are about 30 different types. Each boss has a unique characteristic. In order to beat them, players will need to acquire a certain ability, play a certain way, or transform into Puck. There are many tactical ideas and mechanics incorporated into fighting them.

While it does seem to haveMetroidvania aspects, which Piasek acknowledged,Shadow Labyrinthis being officially labeled as a “2-D action platformer.”

Shadow Labyrinth Will See Players Go From Prey to Predator

Aizawa also revealed that these bosses share some of the same themes asShadow Labyrinthas a whole. The idea of consumption is there, with adark sci-fi twist, and it appears that a lot of monsters and bosses could be based on animals. Speaking to the inspirations and design philosophies behind the bosses inShadow Labyrinth, Aizawa noted,

We wanted to incorporate that dark sci-fi taste into it. We referenced a lot of ancient animals, and those types of monsters and bosses are included in it. The little sneak peek in the announcement trailer really is just a small portion of the whole. When you start playing and exploring, you’ll find many different types of stages and bosses, all designed in certain ways.

Shadow Labyrinth’s wealth of bosses will challenge players on multiple fronts. Fans will need to acquire the right items, learn how to properly and effectively use them along with other unique abilities, and apply these skills and knowledge in order to take each boss down. ​​​​​​​Aizawa also went on to explainhowShadow Labyrinthwill play with one ofPac-Man’s key elementsand fundamental aspects– the concept of eating to grow more powerful– and apply it to boss encounters. The idea is that fans will “turn the tables on enemies and become the alpha predator.” Armed with the correct equipment and combined with the right approach, players will eventually find themselves at the top of the food chain inShadow Labyrinth, able to tackle more of its wide array of daunting bosses.

Shadow Labyrinthhas a 2025 release window for Nintendo Switch, PC, PlayStation 5, and Xbox Series X|S.