Summary

Star Wars: Knights of the Old Republicis, according to most fans of both theStar Warscinematic and video game universe, one ofthe best titles the franchise has ever released. While its graphics are clearly outdated, the game mechanics can be a bit clunky, and every enemy makes the same sound when dying, this title is still a masterpiece in every sense of the word.

After escaping Taris,players will head to Dantooineto meet with the Jedi Council in the Academy there. After completing their trials, they will be asked which type of Jedi they want to be. Those who prefer lightsaber combat above all else will choose Jedi Guardian, a class that pairs very well with a few elements in the game. Here are thebest feats for Jedi GuardiansinStar Wars: Knights of the Old Republic.

The Shadowlands in Kashyyyk in Star Wars Knights of the Old Republic

ATK and DEF Bonus

+1

Fighting a battle in Star Wars Knights Of The Old Republic

+2

+3

Three characters holding lightsabers from Star Wars: Knights Of The Old Republic.

TheDuelingfeat is one of the most important that Jedi Guardians can unlock, as it not only provides a formidable Attack and Defense bonus from the base version, but when upgraded to the Master alternative, it’s absolutely overpowered.

SinceJedi Guardiansare constantly in close combat, it’s important that they have the right Defense bonus and that they can deal as much damage as possible to dispose of their enemies quickly. The Dueling feat, along with a good lightsaber crystal, can be the difference between succeeding or having to restart from the last autosave.

Star Wars Knights Of The Old Republic Fight with Vibrosword

Vitality Bonus per level up

-2

Darth Malak in Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republicnot onlyintroduced new planetslike Manaan to players, but also various Feats that they can combine with the different Jedi classes available. TheToughnessFeat, for example, is ideal for Jedi Guardians as it not only allows them to take less damage, but also gain more Vitality every time they level up.

Since Jedi Guardians don’t have as many Force Points to heal themselves, it’s important to have as much Vitality as possible and not rely on other party members or healing supplies.

Star Wars: Knights Of The Old Republic - Steam Screenshot (Using A Lightsaber)

-6 (main hand)/ -6 (offhand)

-4 (main hand)/ -4 (offhand)

Uthar Wynn fighting Yuthura Ban in Sith academy

-2 (main hand)/ -2 (offhand)

Throughout the variousmain and side queststhat players can encounter in the story ofStar Wars: Knights of the Old Republic, they will be constantly challenged by formidable enemies that will not go down without a fight. A great way to create an overpowered build and make quick work of such enemies is to focus on two-weapon fighting to maximize players’ damage output through Force powers like Burst of Speed (or better yet, Master Speed).

Ranged and two melee fighters

Two-weapon fighting has a default penalty that players can reduce by leveling up theTwo-weapon FightingFeat, which comes in handy, especially for Jedi Guardians.

ATK Bonus

While theWeapon FocusFeat does not grant players as many bonuses as other Feats on this list, it’s still great to pair with Jedi Guardians, as it grants a + 1 Attack bonus. That might not seem like much, but when combined with other Feats that already boost the efficiency and damage of players’ attacks, it becomes a great advantage to have.

Jedi Guardians should focus on unlocking the lightsaber Weapon Focus specifically, as it can be the difference between slaying the forces of evil or succumbing to theraw power of a Dark Jedi’s lightsaber strikes.

Star Wars: Knights of the Old Republic Tag Page Cover Art

ATK and Damage Bonus

+4

TheForce Jumppower has been a big part of both the cinematic and gaming universe ofStar Wars. Not only does it allow Jedi to reach extreme heights, but also cut major distances and get to their objectives a lot quicker.

For some reason, this isn’t an actual Force Power inStar Wars: Knights of the Old Republic, but rather a Feat. By unlocking it, players can jump towards their enemies, even if they’re several feet away, which is ideal for the lightsaber combat-focused individuals that areJedi Guardians.

+6

Throughout the story, players will not always be facing Dark Jedi with lightsabers, but also powerful foes with blasters that can deal a lot of damage. By unlocking theJedi DefenseFeat, players will be able to deflect a considerable number of blaster bolts, reducing the damage they take.

This is extremely important and useful for Jedi Guardians who don’t have enough Force Powers to heal themselves and don’t want to rely on Medpacs and other healing supplies. The base version of this Feat does not grant any bonuses, but if players spend enough points on it, they’ll be reaping the rewards of their efforts soon enough.

-3

+5

+8

+10

ThePower AttackFeat is one of the most useful and deadly in any Jedi Guardian’s repertoire. While it has an important Attack penalty, it also offers a massive Damage bonus, which ranges from +5 to +10 depending on the version players have already unlocked.

With the base and Improved version, players will hardly see any differences in terms of visual aspects. However, once they unlock the Master alternative, they will notice that their weapon becomes engulfed in this strange yellow energy field that looks amazing and hits like a truck.

-4

-1

When combined with the Master Speed Force Power, Battle Meditation, and the highest version of the Two-Weapon Fighting Feat,Flurryis absolutely deadly and can deal with most enemies in a single attack. This Feat grants players an extra attack per round, regardless of the version they have unlocked.

However, it should be noted that there are Attack and Defense penalties involved that players will have to take into account. At the beginning of the game, players will be able to use the base version of Flurry through Bastila.