Summary

Streets of Rogue 2developer Matt Dabrowski has put out a new video explainer and game design wiki detailing t"he roadmap for the game’s development and best-guess window for an early access release. The developer released aStreets of Rogue 2demo in October 2024, while at the same time pushing back the intended launch of the early access version to an unspecified date in the “near future.

Described byDabrowski in a previous Game Rant interviewas “a roguelike with immersive sim features that goes completely insane,” the originalStreets of Roguewas released in full in 2019 and has since garnered a near-universally positive reputation. The game plays like a violent but cozy merger ofStardew ValleyandHotline Miami, granting players an impressively wide array of side-quests, Easter eggs, and random encounters to discover.

Streets of Rogue 2 Tag Page Cover Art

Inhis latest statement to fans, Dabrowski confirmed that the early access version ofStreets of Rogue 2will not be available in 2024. Not wanting to promise a date without absolute certainty of its feasibility, he goes on to say that while the early access release will happen in 2025, that’s as much specificity as he’s able to give. Aside from his video confession as to the state of the game, the developer also offers up the beginnings of a robustStreets of Rogue 2roadmap and dev log in the form of a Notion site.

Streets of Rogue 2Development Adds More Promising Features

First announced in late 2022 with an anticipated 2023 early access, the development process has elaborated significantly in the interim. In the last year alone, a litany of improvements and refinements have been implemented, including quest generation, crafting material placement, time advancement, player sleep, elite NPC functionality, tutorials, skill trees, a new guns and ammo system, and much more. Integrating gamepad support has also contributed to the delay, taking “twice as long” as originally estimated, alongside the need to address a “seemingly never-ending series of edge cases” degrading player experience. With everything being added,Streets of Rogue 2is looking more and more like an enduring open-world treat.

While the delays have so far amounted to years of waiting for expectant players, the game appears to be advancing steadily, with Dabrowski hard at work on bringing the game fully to fruition. As the game develops into what might be one ofthe more replayable roguelike RPGsin recent memory, consumers can probably expect to be rewarded for their patience when the early access releases sometime next year.

Streets of Rogue 2

WHERE TO PLAY

Streets of Rogue 2 invites you to a living, unpredictable open world where anything is possible. Go solo or team up with friends and embark on a wild adventure to take down a corrupt president – any way you want!If you love freedom-focused, story-generating sandbox games like Rimworld, Valheim, Stardew Valley, Kenshi, Terraria, or Dwarf Fortress, you’ll feel right at home in Streets of Rogue 2. This is an engrossing, uncompromising, systems-driven experience that allows players to interact with the world in countless fun ways.Streets of Rogue 2 evolves the ultimate freedom of choice that made the first game a cult hit. This ambitious sequel is being developed with years of valuable community feedback in mind, to create the most open-ended and fun experience possible by blending a deep, endlessly replayable roguelike formula with RPG elements and immersive sim creativity. The game features dozens of classes with unique traits and playstyles, a vast arsenal of weapons and gadgets, destructible buildings, and a variety of vehicles to hijack. It’s a massive playground where you can be who you want and create whatever brand of chaos you choose!