Summary

2018’sSubnauticaproved an unexpected hit. The series quickly resonated with players for their meticulously crafted environments and the uniquely alien creatures that inhabited them, creating an atmosphere that blurred the line between survival horror and diving simulator. WithSubnauticabeing such a popular game, it made sense that Unknown Worlds would want to make a sequel, which was revealed to the public in 2024 with the teaser forSubnautica 2.

There isn’t a lot of information aboutSubnautica 2just yet, beyond some glimpses of the new protagonists and the introduction of co-op gameplay. However, there are some fascinating thingsSubnautica 2could do to build on its predecessors.

Subnautica 2 Tag Page Cover Art

8Return of the Cyclops

Bringing Back a Fan Favorite Would be Very Exciting

The Cyclops was the biggest vehicle used by Riley Robinson in the originalSubnautica.It was difficult to build, requiring several components to be found in fragments before it could be assembled, but built it was an effective means of travel that could get him around the crater quickly. It also had the advantage of a customizable interior that Riley could build onto, allowing it to function something like a mobile base. This vehicle quickly became a fan favorite. However,Subnautica: Below Zerochose not to include the Cyclops, instead having the sea truck fill a similar role. This has led to a lot of interest in the possibility of its return forSubnautica 2.

There may actually be some credence towards the idea of the iconic submarine coming back. The teaser trailer shows one of the player characters piloting what appears to be a seamoth, a smaller vehicle used in the first game. While this does not definitively prove the Cyclops will return, it does suggest thatSubnautica 2will be reintroducing some familiar vehicles from the previous games.

7Photo Mode

Capture the Horrifying Beauty of Underwater Worlds

Virtual photography has become an increasingly popular hobby among gamers, but so far neitherSubnauticagame has includedoptions for taking photographsof their detailed ecosystems. There is a way to take and save screenshots, but these games have some really nice visuals and deserve way more than that.Subnautica 2needs a proper photo mode. Not just “press X to take a screenshot”, but an actual photo mode with the full package. It should pause the game, give you a free-moving camera, and edit options including lights and contrast.

There is so much in these games worth photographing. All the different sea (or land) creatures would make excellent subjects. Players would undoubtedly enjoy capturing action scenes and encounters with leviathans. Even just the player character and their vehicles would make great shots. Plus, virtual photography is also a great way to create community engagement with fans. In this one respect,Subnautica 2really needs to follow the examples of other games.

6Further Prehistory Exploration

The Planet Has Such a Fascinating History

One of the coolest details ofSubnauticaand Below Zero’s worldbuilding is the way the developers went as far as to include fossils of seemingly extinct creatures from a bygone era. Perhaps the most recognizable to players will be the gargantuan leviathan, the skeleton of a creaturelarge enough to eat a sea dragon. Having more fossils for players to find would be a great way to build on the lore around it. And if Unknown Worlds is feeling particularly ambitious, they could experiment with the appearance of a living specimen. That has been a popular idea among players.

But the gargantuan leviathan is far from the only prehistoric creature that could be expanded on. There is also theancient skeleton. sometimes known as thetitan leviathanby fans, which has even more questions associated with it, or the large bony fish known asresearch specimen theta.Below Zeroalso introduced a mysterious trilobite-like fossil that was studied by the architects. All of these would be cool to see expanded on through new specimens;. or maybe even a living version. And of course, there would have to be some new fossils as well. By building on the existing prehistory,Subnautica 2would be revealing a very interesting and different world.

5Third Person Mode

A Change in Perspective Could Change the Game

BothSubnauticaandBelow Zerowere structured around an immersive first-person perspective. This makes sense from a practical standpoint, as it saved resources on making a character model, but first-person does come with limitations. One of the biggest problems is it can be hard to see just how big some leviathans are. A third-person perspective offers a simple workaround. Having a human in view for scale makes all the difference. When you can see their size in relation to a human, it really puts things into perspective.

Of course, some people still love the first-person perspective, and many fans would argue that is part of what makes theSubnauticagames so great.But it doesn’t have to be an either/or decision. One option could be to simply have options to toggle between first and third person or perhaps specific scenarios where a perspective is automatically assumed. Having the option for a third-person perspective inSubnauticacould allow a very unique experience.

4Character Selection

Players Should be Allowed to Choose Their Character

While the teaser forSubnautica 2didn’t reveal much about the game’s story, it did show one interesting detail: a co-op mode. In the teaser, we get to see the two playable characters: a man and a woman. We don’t have any information on who these people are, including their names, other than the fact that they seem to be the two-player characters. What isn’t clear yet is how much choice players will have in who they control. Will they be able to pick one, or is one automatically assigned to player 1 and the other to player 2?

The ideal outcome would be for players to be given a choice at the start of the game. This could theoretically mean having duplicates of the same character while playing in multiplayer, but there are ways that can be addressed if necessary. Offering choices, especially in single-player, allows players to choose who they are comfortable playing.

3Deep Sea Biomes

What Secrets Lie in the Deep?

Going deep is a big part ofSubnautica.Both games are built around exploringand require the player to reach the deepest points of their maps to complete the story. It would make sense forSubnautica 2to follow suit, but maybe it could go further. The deepest point of Earth’s oceans, the bottom of the Marianas trench, is 11 thousand meters deep, much deeper than either ofSubnautica’smaps combined. Assuming 4546B’s oceans are at a similar depth, that certainly leaves room for exploration of deeper waters. This would allow room for ways to experiment with gameplay since it would get to a point where the player also has to worry about pressure, and presumably has to build equipment to handle it.

It would also open up some opportunities for biomes that haven’t been touched yet. Despite the wide range of environments in bothSubnauticaandBelow Zero, there has never really been an equivalent of a “deep sea” biome. On Earth, the deep ocean’s extreme environment can produce some bizarre and frightening creatures. The anglerfish is perhaps one of the most iconic, but there is also the gulper eel (a creature that can swallow prey bigger than itself). This biome is also home to the giant squid and the even bigger colossal squid. So lots of potential inspiration for leviathans. They could also take advantage ofdeep sea gigantism, a phenomenon that makes it a lot more common for creatures to evolve to be alarming size, to produce some really nasty surprises in the dark.

2Exploration of The Void

It Can be More than a Barrier

EverySubnauticaplayer learns to recognize The Void — the dark expanse of nothingness that surrounds the map. Traveling too far into the void will result in a warning about the “ecological dead zone” and ignoring those warnings may lead to a nasty encounter with a leviathan. It makes sense from a development standpoint, as a way of keeping you from going too far out of bounds. But what if it could be more than that? There is already amod titledCall of the Voidbased on that exact question, even featuring a whole new biome to explore.

If a fan-created mod can pull it off, then surely it would be feasible with the resources allotted to a full game. The void would be a great place to introduce a sense of looming dread. The darkness that comes from traveling deep enough would make it a lot harder to spot leviathan-class creatures, and the ocean floor could probably make for a unique biome. Allowing more room to explore the void could make for a very unique experience compared to the previous games.

1A Research Mechanic

Remove the Necessity of Scattered Fragments for Dedicated Research

In bothSubnauticaandBelow Zero,the player gets access to new equipment and technologyby finding pieces of it in the world and scanning them. Many technologies require at least three fragments to be scanned before the item can actually be made. The fragments are usually scattered around the map and have to be actively tracked down. In theory, it encourages exploration. However, in practice, it can be frustrating. With no idea of where to look, it more or less comes down to stumbling around the map until you find something by accident. While some players may enjoy this aspect, it can get frustrating and drives some to instead look up the locations online so they can build the item and move on.

However, this idea could be reworked with the implementation of a research mechanic as an alternative. Essentially, instead of having to track down all the fragments, the player could instead collect resources to spend on research projects as a means of getting new equipment.Subnautica 2wouldn’t even have to remove the old system, just treat it as one of multiple options. They could still be used in conjunction (i.e. scanning fragments reduces research costs). This would allow multiple options for moving forward while still encouraging exploration and resource-collecting.