Summary
When strategizing team composition in a JRPG, having access to healing is very important.Dragon Quest 3,like many other RPGsfrom that era of gaming, requires the player to think long and hard about which classes they want to prioritize when it comes to their team composition.
Effective healing is non-negotiable, and inDragon Quest 3 HD-2D Remakethere are 11healing spellsto choose from when in a combat situation. Some of the spells are much better than others and, while the player may have access to the entire list, certain spells should be prioritized.
11Sheen
Breaks Curse On One Ally
The absolute worst healing spell inDragon Quest 3 HD-2D RemakeisSheen. Just because it is at the bottom when it comes to strength, it is still useful in certain scenarios.
However, most of the time it just isn’t worth it. Curse is a pretty rare status ailment to begin with, and Sheen’s high mana cost makes it only useful for a short portion of the game. The other spells simply have broader utility.
10Cock-A-Doodle-Doo
Wakes All Allies From Sleep
Cock-a-Doodle-Doois similar to Sheen in the fact that it is only useful in a very specific use case. However, sleep is manageable with other, better, strategies and items.
The best healing spells tend to be useful in many different scenarios. The only reason for a player to use Cock-a-Doodle-Doo is if they don’t have Rousing Rings equipped or their team comp cannot handle taking damage to wake up naturally.
9Tingle
Cures Paralysis For One Ally
While paralysis is a worse ailment than sleep and curse, it still isn’t present enough forTingleto be considered a “good” spell.
Being paralyzed is much more disruptive than being put to sleep, but the fact that this spellonly targets one allymakes it not worth the 6 MP cost. Like the other status ailment-curing spells in the game, there are just too many ways to deal with ailments without using MP.
8Squelch
Cures Poison For One Ally
Poison is by far the worst status ailment inDragon Quest 3 2D-HD Remakebecause it’s a much more common occurrence than any of curse, sleep, or paralysis.
That being said, it falls into the same pitfalls as the other status ailments in that it’s easily dealt with. Antidotes are easily accessible and affordable. While the cost ofSquelchis only 3 MP, that 3 MP could be used for any of the other, better spell options in terms of healing.
7Heal
Heals 30 HP For One Ally
Healis a phenomenal early-game spell. It is cheap and efficient, and will reliably restore 30 HP to any member of the party.
Instead of wasting mana curing status ailments, it would make much more sense for the player to just use Heal instead. Spending 3 MP a few times might buy enough time for the player to make it back to town and heal up more thoroughly.
6Zing
50% Chance Of Reviving One Ally With Half HP
Being able to revive an ally is crucial. Reviving party members is a tedious task that usually requires backtracking to a town and spending gold.
Sometimes it will be worth it to gamble on the success ofZing,which has a 50% chance of reviving a downed party member. However, with that gruesome 10 MP cost, the spell is seen by most players as being too risky, especially in situations where they need it to succeed.
5Midheal
Heals 80 HP For All Allies
Midhealis a solid mid-game healing spell. Once learned, the weaker Heal spell will most likely never be used again, mostly because instead of healing just one party member, it heals all of them, and for more HP than Heal can manage.
Despite a few spells outclassing it, Midheal will still have its use cases. This is a very cheap and massive heal that can carry playersthrough the mid and late-game.
4Kazing
Resurrects A Fallen Ally
Reliable resurrection is game-changing, especially in this game’s more difficult encounters.Kazing, much like other spells in the game, will replace its lesser counterpart. There is no reason to ever use Zing once players have learned Kazing. The one downside, though, is that Kazing has a high mana cost.
Once players have accessto the best spellsin the game, it makes more sense to spend that MP keeping allies alive instead of using it to revive them. However, if the need arises, Kazing is guaranteed to revive a downed ally, instead of its success being the equivalent of a coin toss.
3Multiheal
Multihealis the best of both worlds when compared to the other healing spells inDragon Quest 3 HD-2D Remake.
The spell is incredibly efficient, as it heals all allies for 80 HP, and its mana cost isn’t too bad either. Once learned, it will take over most of the use cases of Midheal and Heal, and will continue to be useful well into the late game.
2Fullheal
Full Restores HP For One Ally
Fullhealis arguably the best healing spell in the game. It has it all. It is a low mana-cost spell that fully restores the HP of an ally without any extra mechanics or gimmicks.
This spell is invaluable in single-target scenarios and players can evendedicate their healer to using this spell every single turn,since there is very little negative to repeated uses. It simply does not get better than Fullheal.