Summary

The PS1 proved itself in the RPG community thanks toSquaresoft’s support. This was heightened in thePS2era with unique experiences likeFinal Fantasy 10,which pushed the series, genre, and medium forward with cutting-edge graphics and voice acting. However, it still used random encounters,which was a real bummer.

Even the HD remaster of the game included them when otherFinal Fantasyremasters, likeFinal Fantasy 7, added cheats to negate random encounters. It’s a shame, but thankfully there were other goodJRPGs on the PS2 that didn’t use random encounters. Let’s celebrate their forward-thinking design choices and rank them based on just how excellent these games are overall.

Breath of Fire: Dragon Quarteris one of the hardest gameson the PS2 and easily the hardest entry in the series. It was the first to have a modern steampunk aesthetic instead of a fantasy-based one. Players traverse an underground labyrinth, trying to outrun a government that is trying to kidnap a girl named Nina.

Players can enter combat by touching foes in dungeons and then move around on their turn in combat, sort of like a tactical RPG hybrid. Everything from moving to opening a chest to getting into battle ticked up a meter called the D-Counter. Once it reached 100%, it was game over.Breath of Fire: Dragon Quarterwas an oppressive game, but hey, at least it didn’t beat its players with random encounters.

.hack//Infectionis part one of a quadrilogy of action RPGs on the PS2. Players assume the role of Kite, a new user in the MMO known as “The World”. After he loses a friend and gets a mysterious power, Kite finds others to help him unravel the mysteries of “The World”.

Players can add two more party members to their team, and gameplay is standard for ahack-and-slash RPG. Monsters run around the zones that players can randomly generate with keywords. Leveling up is also pretty standard and progress does carry over between every game.

Xenosaga Episode 1: Der Wille zur Machtis the first game in a trilogy that dominated the PS2. Progress didn’t directly carry over like the.hackgames but there are bonuses to be had, and the story is linear throughouttheXenosagatrilogy. The lead role changes between scenarios.

It all begins with a scientist named Shion who is trying to create a way to fight back against an alien race known as the Gnosis. Then a bunch of religious iconography gets thrown in too. Enemies will litter dungeons and players can engage in turn-based battles once they touch them. Players can go into three-team battles and a majority of the cast can call mechs into battle too.

Dark Cloud 2is an early example of a Roguelike spliced with a town simulator. Max and Monica travel through time to get history back on track after a chance encounter. In dungeons, they can find artifacts to rebuild towns and get bonuses for completing certain tasks.

Monsters are found out in the open, and players can swap between the two characters at will as they fight on. Each hero has a specific set of weapons they can carry and a special secondary ability as well. Max can pilot a mini-mech named Steve, and Monica can copy monsters and then turn into them during combat.

TheKingdom Heartsseries has always been action-based, with the peak beingKingdom Hearts 2on the PS2. Sora continued his adventures through various Disney Worlds, where he would help familiar characters fight backagainst Organization 13. As Sora, players could swing around their Keyblade or use magic in real time. Two A.I. characters could accompany him as well, from the standard duo of Goofy and Donald to Mulan and Jack Skeleton in their respective Disney Worlds.

It should be noted thatKingdom Hearts Re:Chain of Memories, a remake of a GBA game, has players go into instanced action arenas when enemies are encountered in a dungeon. Sora was by himself in that adventure, although there was a secondary campaign starring his friend Riku.

2Final Fantasy 12

Gamble With This MMO-Like

Final Fantasy 12was the second mainlineFinal Fantasygame not to feature random encounters. It had similar combat to the first example,Final Fantasy 11, which was an MMO. Like that MMO, players could encounter enemies as they explored wide-open areas. Players could target these enemies and then turn-based combat would commence automatically on the spot.

While Vaan and the other party members, of three, would finish enemies off by themselves, players could interject and submit commands manually. Players could also set upGambits inFinal Fantasy 12’smenu, which were like programs to have party members obey direct lines of command from healing on percentages to always attacking the same enemy as their teammates.

Persona 4is split into two major gameplay mechanics. Half of the game is spent in school and interacting with friends, while the other part explores dungeons and engages in turn-based combat. The game uses random layouts as players explore major dungeons during the story.

Found in these mazes are shadows and, once touched, they will become a cavalcade of monsters to fight. Players are formed into parties of four, although there is a guide that helps players through battles too. For many, it’s one of thebestPersonagamesever made thanks to the story and blending of mechanics.