Summary

Though everyFinal Fantasygame takes place in a different world, with a different environment and entirely different characters, there are still certain traditions carried through each of them to help them feel connected. Whether it be certain gameplay mechanics, vehicles, character quirks, or even simply the animals that appear, there are a few implementations that are always added to help establish an underlying thread throughout the entire series.

Additionally, these traditions have helpedFinal Fantasydifferentiate itself from the many other JRPGs it has helped to inspire over the years. With a staggering 16 mainline entries released so far, it seems like a fitting time to reflect on the series, and more specifically, the aspects of it that are featured through almost each and every mainline entry.

9Moogles

Magical Moogles Have Been Appearing In All Shapes And Sizes Since The Third Game in The Series

Moogleswouldn’t actually appear untilFinal Fantasy 3, where they showed up as the servants of the wizard Doga, but these small and quirky creatures have become synonymous with the franchise, even turning into its mascot, some might argue. They will always have milky white fur and a rather strange bobble that sits on their head, but everything else about the Moogles can change drastically between the games.

WhileFinal Fantasy 6presented them as sleepy-looking creatures who always had their eyes shut, inFinal Fantasy 7 Rebirth, they are eerily realistic, and even a little scary. Still, no matter what they look like, Moogles are always a sign of wonder and magic, and in most of the games, are there to help the player along their journey.

8Airship

The Airship Is Usually A Late-Game Form Of Transport Used For Navigating The Overworld

Ever since the first entry of the series, almost every game has had an airship of some sort that players will often receive late into their adventure. After exploring the open world for so long afoot or on Chocobo, the airships make it easy for players to return to past areas in a fraction of the time.

The designs of these mighty ships differ greatly, but there is one common aspect that applies to a few of them: Cid. Cid usually assumes the role of pilot, and though he becomes aplayable character in 7, his relevance to the story can range from a forgettable side character to a life-saving ally for the party.

7Summonings

Summonings Have Been Not Only Power Ups, But Even Characters Within The Plots Of Their Games

Summonings have been a traditional power-up implemented in everyFinal Fantasygame since 3, and are often seen as a last resort to help finish off a battle through their unrivaled power. For many of the games, the summonings will have different names, such as Eidolon orEikonsfor example, but will always be the same entities known from mythology, such as Shiva, Ifrit, or Bahamut, to name a few.

This is a fun tradition to have in place as it means any time these god-like behemoths show up in a game, players are always giddy to see their return, and how they’ve changed since their last iteration. Summonings only became more cinematic withFinal Fantasy 7, and have gone on to become visual spectacles in their respective games.

6Jobs

Jobs Have Long Been A Core Component Of The Franchise’s Progression Systems

Admittedly, this is one of those traditions that the developers have been altering, or even removing entirely from some of the games, but the Job system introduced in the originalFinal Fantasystill deserves a mention here for how many times it has shown up as a mechanic. Assigning characters to specific roles that come with unique powers and abilities allows each party member to feel diverse in what they bring to the table, while also slightly streamlining the progression.

Back when the firstFinal Fantasygame was released, RPGs were primarily seen asvery difficult and complex games, but Jobs added a level of accessibility thanks to how easy they were to understand. As mentioned previously though, Jobs have taken many different forms, and the more action-oriented the series has become, the less this traditional system has been appearing.

5Crystals

The Mystical Crystals That Appeared In The First Game Have Been Re-Introduced Multiple Times

In the firstFinal Fantasygame, the crystals controlled the four elements of the world, and therefore played a vital role in the story. Since then, though their relevance has wavered over time, they are always involved in the story in one way or another. InFinal Fantasy 8there’s the Crystal Pillar, for example, meanwhile, 12 has the Great Crystal, and a powerful Crystal even plays an important role in the fifteenth game too.

Final Fantasy 13saw characters being turned into crystal if they failed to fulfill their focus, making them appear as more of a dangerous aspect of the story. However, the one running thread is that crystals are always shown to be somewhat powerful, and even more mysterious in their nature and origins.

4Deep And Complex Protagonists

Every Final Fantasy Protagonist Embarks On Their Own Personal Journey Which Sees Them Change And Adapt

In aFinal Fantasygame, the protagonist is never just a vehicle to move the story from A to B. They will always have at least some unexplored depths to their character which are explored throughout the story, allowing them to experience a full character arc over the course of their adventure.Cloud, Zidane, Squall, and Terraarguably have the best arcs of the main protagonists, but even those who aren’t as popular still have more depth to them than a typical protagonist would in many other games.

Despite a lot ofFinal Fantasy 15being shifted around or cut out completely, for example, the game still succeeds in showing Noctis’ journey from a naive and ignorant prince to a king who understands his newfound responsibility. Clive is also a big example of this, being the standout ofFinal Fantasy 16, even for those who weren’t too in love with the gameplay.

3Rag-Tag Party Of Diverse Characters

Final Fantasy Parties Are Known For Being Varied And Diverse In The Characters That Make Them Up

The Heroes of Light in the first game may not have had much character to them individually, but they still stood apart due to their classes which still made them feel inherently different from one another. As the series has gone on though,Square Enixhas leaned more into the idea of each party being made up of characters of vastly different backgrounds, ideologies, and beliefs in order to tell compelling stories.

For example, the cast inFinal Fantasy 10may all be Guardians on a pilgrimage, but Wakka’s diehard belief in Yevon, mixed with Auron’s no-nonsense persona, Yuna’s optimism, and Tidus’ naive personality, creates a wonderful mix of character types that bounce off one another. The same can be said for virtually every game in the series, barring possibly 16, which tells a solo story, but is the only exception to this tradition.

2Chocobos

These Golden Feathered Birds Always Manage To Appear In One Form Or Another

The big, bright, and chirpyyellow birds known as Chocobohave been appearing in the series ever since the very first game. Most of the time, they act as chariots for the party, transporting players across the vast open world so they can get to where they need to go as quickly as possible. InFinal Fantasy 7, they became extra important as riding a Chocobo became the only way to make it past the lightning-fast snake that roamed the swamp.

InFinal Fantasy 14, players are able to customize their Chocobo to their heart’s content, while inFinal Fantasy 16they were used as weapons of war. A baby Chocobo also played a partial role in the story ofFinal Fantasy 13, where it lived inside Sazh’s hair. Needless to say, these guys are put in all kinds of strange scenarios, but they’re always instantly recognizable due to their golden fur and signature squawks, which makes them incredibly endearing.

1Turn-Based Combat

Turn-Based Combat Is Baked Into Final Fantasy’s DNA, Even Though It’s Been More Of An Afterthought Lately

Final Fantasycertainly wasn’t the first game to use aturn-based combat system, and it’s evidently become less of a priority for Square Enix in the two most recent mainline games. However, even in newer entries, it’s clear that turn-based combat is a crucial part of the series’ DNA. InFinal Fantasy 7 Rebirth, for example, being able to slow down time, strategize for a few moments, and control party members does harken back to the go-to battle systemFinal Fantasyfollowed for so long.

Many fans citeFinal Fantasy 10as having some of the most polished and refined turn-based mechanics, as it allows for switching party members mid-battle, opening up a new layer of strategy. With that being said though,Final Fantasy 8also stands out for its own experimental take on the formula through the Junction system.Final Fantasy 6also spruced things up with character-specific special abilities, while 13 offered more of a turn-based action hybrid that blurred the lines between the two.