If there are two gaming giants that can always be expected to pull out the unexpected, they’re FromSoftware and Nintendo. This was proven most recently when the former unveiledElden Ring Nightreign, aunique co-op take on theElden Ringgameplay formulathat promises to recontextualize its exploration and combat. While they may seem entirely different, there could be lessons thatThe Legend of Zeldacould learn fromNightreignonce it finally hits the market.
Zeldais known as a single-player franchise first and foremost, but it’s dabbled in multiplayer waters before. The franchise’s first foray into friendly cooperative play wasThe Legend of Zelda: Four Swords, which allows up to four players to make their way through the game simultaneously. This concept was later expanded inFour Swords Adventures, which added a competitive gameplay mode as well. There were several other multiplayer games that followed theFour Swordsones, includingTri Force Heroes, in which multiplayer is required, and theHyrule Warriorsmusou releases. These multiplayer titles all have their merits, but ifZeldahopes to continue this cooperative streak in the modern age, then a closer look atElden Ring Nightreigncould be just the ticket.

What The Legend of Zelda Could Learn from Elden Ring Nightreign
The Legend of Zelda Could Take Notes from Nightreign’s Success
Assuming thatElden Ring Nightreigncontinues FromSoftware’s history of critical and commercial success, Nintendo may want to take heed of its strong suits. After all,Nightreigncould be an example of a remarkably successful pivot from single-player-focused adventure game to co-op extravaganza, which is relevant to theZeldafranchise for obvious reasons.
Specific elements ofNightreign, like its character archetypes and roguelike build-crafting, could work surprisingly well in aZeldaco-op title.Four Swords' procedurally generated dungeons already have a bit in common with the roguelike genre, so maybeNightreign’s translation ofElden Ring’s combat through this formula could teachZeldasome valuable lessons in this area. Of course,Zeldais quite different from Soulslikes, butBreath of the WildandTears of the Kingdomprove that puzzle-solving can be just as expressive and versatile as combat—perhaps some ofNightreign’s design elements could be applied to that side of the gameplay equation.

Elden Ring Nightreign Could Be a Cautionary Tale for The Legend of Zelda’s Potential Multiplayer Ambitions
Right now, the majority of the gaming community is convinced thatNightreignwill be a resounding success. This comes down toFromSoftware’s nearly unparalleled track recordever sinceDemon’s Soulsin 2009: virtually no other AAA developer can be said to have put out so many high-quality, genre-defining games in such a relatively short period of time. But of course, companies only succeed until they don’t.
There is a chance thatNightreignwon’t pan out the way that FromSoftware and its fans are hoping. Perhaps the game’s roguelike elements and stricter build-crafting options won’t mesh well with the tried-and-true Soulslike combat fundamentals, for instance. Or maybeNightreignwill suffer from technical issues, poor balancing, a weak story, or any number of other problems not related to its central design conceit. That’s not to say that any of these outcomes are likely, just that they aren’t impossible, and other studios, including Nintendo, could learn from these potential mistakes.

The most questionable element ofNightreignis its ostensible crossover content withDark Souls.Zeldahas several distinct timelines that could conceivably factor into an ambitious co-op game a laNightreign, so the success or failure of the latter’s crossover content could provide valuable lessons as well.
Elden Ring Nightreignwill definitely be one of the most fascinating AAA projects of 2025, for better or worse. Over the course of the 2010s, the industry has followed FromSoftware’s lead, but this has mostly applied to single-player design. PerhapsNightreigncould lead to the same revolution, but on the co-op front, and aseries likeThe Legend of Zelda, with its history of balancing single-player and multiplayer, would do well to keep that in mind.

Elden Ring Nightreign
WHERE TO PLAY
“ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op.Take command of uniquely skilled heroes, each possessing their own abilities and distinct flair.While individually formidable, their skills create powerful synergies when they unite as a team.Overcome a relentless environmental threat that sweeps through a land that changes between each game session and defeat the magnificent boss of that night!”




